Randomly Generated Dungeon

Dungeon Seed: 1223616960 | DL 2 | Room 1 | Room Seed: 1223616960

DL 2

Map room 1

Room 1

Seed: 1223616960

Description

Room Type: Observation Room
Features: Footsteps (Behind)
Door: Loop Door (goes to another timeline)
Furniture: Sideboard or buffet; Floating shelf
Something twisted watches as you ruined everything with style.

Trap / Trick / Special

Trick: None
Trick: Vegetation that (causes/has/or is) Poison
Trick: A piece of furniture has ''Each segment a group has a spell ignored until a DC=22 Cml check is made.

Treasure

Treasure: 3x the following: Type N (3pp/char)
Magic Items:
1. Book of +1 another level (Wizard); 400000gp
2. Megaman Item-1 (Floating Platform): Generates a floating platform to reach higher areas.

Encounter

Generated d6 MverseProj Monster:
Roll a d8. On a 7, Roll a 2d6 ignoring duplicates. On a 8+ or if you have a negative physical status effect, Kill all and they go first.
1. [MP] DL I Small Outer-LE Cthulhoid-Horror(s) x(2)x[3]
AC 7; HD 2; hp 11; #att 1; /AC/DC 1; dmg 3
Str 15 Dex 18 Con 15 Int 18 Wis 15 Chr 16 0.01kxp
Telepathy, immune fire and poison, resist acid and cold, Immune called shots and crits, can high freq samp, mind blank, If all combat effects fail (1 untyped Int dmg) Can't be responded to. Will always special first, then attack.
[Wiz SL1] Radiation Resistance: RR 60+CL*5%  [duration 1 hour]; 1bM: [Pri SL1] Entwine: As Entangle, 1 target, -4 to save
2. [MP] DL I Tiny Rakshasa-World Undead(s) x(2)x[4]
AC 8; HD 1; hp 6; #att 2; /AC/DC 1; dmg 4
Str 16 Dex 13 Con 16 Int 13 Wis 16 Chr 17 0.01kxp
Immune slain, Resist Slain, Vulnerable enchanted items., No CON. Has Psi 7. Heal to dmg. Undead traits from PHB3, If all combat effects fail (1 untyped Level dmg) Can't have racials dispelled. [Clever] Will attack/special target with lowest AC/hp/saves.
; 
3. [MP] DL I Diminutive Wizard-classes Giant(s) x(2)x[2]
AC 7; HD 1; hp 6; #att 1; /AC/DC 1; dmg 3
Str 17 Dex 14 Con 17 Int 14 Wis 17 Chr 18 0.01kxp
Knows Wizard spells, 1 attack: Eject a target from your group.  Knows (choose one: Hill/Stone/Frost/Fire/Cloud/Storm)-based elemental spells, If all combat effects fail (1 untyped Dex dmg) Can't be breathed on. Will always attack first, then special.
[Wiz SL1] Fire Shield 1: Anyone who melees with you takes 10% dmg back; [Wiz SL1] Charming I: Charms a monster, gets a new save every round
4. [MP] DL I Fine Sea-of-Dust/Colorless Elf/Avalon(s) x(2)x[3]
AC 8; HD 1; hp 6; #att 2; /AC/DC 1; dmg 4
Str 12 Dex 15 Con 12 Int 15 Wis 12 Chr 13 0.01kxp
Immune alignment based/color based effects, Immune sleep, aging, If all combat effects fail (1 untyped Wis dmg) Can't have actions locked down. Will always special first, then attack.
; 
5. [MP] DL I Medium Nightmare-Dimension Wurm(s) x(2)x[4]
AC 7; HD 1; hp 6; #att 1; /AC/DC 1; dmg 3
Str 13 Dex 16 Con 13 Int 16 Wis 13 Chr 14 0.01kxp
Sleep Aura, ER DL*5%, Has no appendages. Has a bite/swallow attack, If all combat effects fail (1 untyped dmg) Can't be attacked by PC's. [Clever] Will attack/special target with lowest AC/hp/saves.
[Wiz SL1] Cantrip: Can cast 1 cantrip (Wiz 0) per round as Z action; [Wiz SL1] Nahal's Reckless Dweomer: L% desired spell you know; else Wild Surge
6. [MP] DL I Small Forest Reptile(s) x(2)x[2]
AC 8; HD 2; hp 11; #att 2; /AC/DC 1; dmg 4
Str 14 Dex 17 Con 14 Int 17 Wis 14 Chr 15 0.01kxp
Has mtg G spells, Half AC from AT. Resist Heat. Usually has a tail and claws, If all combat effects fail (1 untyped Con dmg). Will always attack first, then special.
; 1bM: