Room 3
Seed: 2724561256
Description
Room Type: Personal Safety Cell Features: Scratching/Scrabbling Door: Revolving/Swinging Door Furniture: Lift chair; Lowboy A small victory. your clone caught a break thanks to fate.
Trap / Trick / Special
Special: [x1] Distance Distortion: Movement and weapon range are doubled, including your own limbs. Trick: A minor item has ''Each top of segment a group has a class ability countered until a DC=28 Dex check is made. Trick: Room (Floor) that (causes/has/or is) Sloping
Treasure
Treasure: 3x the following: Type V (2 of each magic item category (of 18) excluding potions & scrolls) Magic Items: 1. Hazel Girdle [AT+2] +2 AC/+2 Saves; 1M: The next Psi45 power you use will be resisted using MR instead of PR; CL 8; SL 3; 1740gp 2. Girdle: [x2] of Earth; Immune to Earth,Minerals,Dust,Ooze,Lava; +128 hp; +16/+16 TH/dmg only if not flying; 1M: Conjure an X HD Earth Elemental (X=your highest level); Specialized/Grand in Elemental Earth spells; 1P: Earthquake; 1V: Passwall; 0,1/s: +1 Stoneskin with a maximum of 128; 2V: Teleport to Elemental Plane of Earth.; 683000gp
Encounter
Generated d6 MverseProj Monster:
Roll a d8. On a 7, Roll a 2d6 ignoring duplicates. On a 8+ or if you have a Mtg familiar, Kill all and they go first.
1. [MP] DL III Huge Star-Wars-Loop Lycanthrope(s) x(6)x[4]
AC 88; HD 7; hp 893; #att 3 ; MR 190%; /AC/DC 2; dmg 63
Str 17 Dex 24 Con 19 Int 26 Wis 17 Chr 20 0.10kxp
Has force powers, Can polymorph to alternate form, If all combat effects fail (3 untyped Int dmg) Can't be responded to. [Clever] Will attack/special target with lowest AC/hp/saves.
[Wiz SL3] Protection from Elements : Absorb 12 damage/level from one kind of energy.; [Wiz SL3] Wacky Ball 3 / Normal / ½ : Area CLd6 dmg normal element (save: ½)
2. [MP] DL III Diminutive Outer-CN Artifact(s) x(6)x[2]
AC 89; HD 9; hp 230; #att 2 ; RR 105%; /AC/DC 2; dmg 63
Str 22 Dex 27 Con 22 Int 27 Wis 22 Chr 21 0.10kxp
Dark vision, Immune high freq samp, chaos effects, Resist law, Ego Score, Can dominate things., If all combat effects fail (3 untyped Level dmg) Can't have racials dispelled. Will always attack first, then special.
[Psi29 minor] Mirror Image:; [Psi45 minor] Gestalt: Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
3. [MP] DL III Small Megaverse-Project Immortal(s) x(6)x[3]
AC 90; HD 3; hp 102; #att 3; /AC/DC 2; dmg 77
Str 25 Dex 32 Con 23 Int 30 Wis 25 Chr 24 0.10kxp
Convert hp to hp (random digit-count value) at 10:1 ratio, Unaging, Legend Lore halves hp on a group, If all combat effects fail (3 untyped Dex dmg) Can't be breathed on. Will always special first, then attack.
[Pri SL1] Endure Elements: -5 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature}; [Wiz SL1] Magic Missile : Ball of energy causing 1d4+1 hp damage, you can cast one per every other level you have
4. [MP] DL III Large Mirror-Universe Hound(s) x(6)x[4]
AC 91; HD 2; hp 255; #att 2; /AC/DC 2; dmg 90
Str 26 Dex 15 Con 28 Int 17 Wis 26 Chr 29 0.10kxp
Immune to subordinates. Can tweak elements/eelements for immune/resist., Has 4 legs, and at least 1 head, If all combat effects fail (3 untyped Wis dmg) Can't have actions locked down. [Clever] Will attack/special target with lowest AC/hp/saves.
[Psi54 minor] Force Shield: CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s); 1bM: [Psi29 minor] Darkness:
5. [MP] DL III Fine Rogue-classes Insect(s) x(6)x[2]
AC 86; HD 1; hp 26; #att 1; /AC/DC 2; dmg 54
Str 31 Dex 18 Con 31 Int 18 Wis 31 Chr 30 0.10kxp
Has Rogue abilities, No INT. Dark vision, If all combat effects fail (3 untyped dmg) Can't be attacked by PC's. Will always attack first, then special.
[Pri SL2] Protection from Lightning 2: Stop the next CL*4 lightning dmg; 1bM: [Wiz SL2] Prismatic Wall 2: 2 Prismatic colors
6. [MP] DL III Tiny Concordant-classes Familiar(s) x(6)x[3]
AC 87; HD 75; hp 2,550; #att 17; /AC/DC 2; dmg 68
Str 16 Dex 23 Con 14 Int 21 Wis 16 Chr 15 0.10kxp
Knows Concordant spells and +1 X action if DL>5, Familiar Immunity until offensive, If all combat effects fail (3 untyped Con dmg) Can't be grouped. Will always special first, then attack.
[Psi3½ minor] Biofeedback: Gain damage reduction 2/-.; [Psi12L minor] Hold Person: Hold Person, +45 LPPs gives Hold Monster