Room 5
Seed: 3818327568
Description
Room Type: Nurses Station Room Features: Chlorine Smell Door: Dimension Door (as the spell) Furniture: Stool; An umbrella stand
Trap / Trick / Special
Trap: Pit Trap: CR 2; DC 20 Reflex save avoids; 40 ft. deep (4d6, fall) Trick: Dome that (causes/has/or is) Gravity - Lesser Trick: A magic item has ''Each round a group sets a bad precedent unless a DC=28 Chr check is made.
Treasure
Treasure: 3x the following: Type L (4ep/char) Magic Items: 1. Megaman Helmet Parts (Energy Sensor): Detects hidden upgrades and secrets. 2. Umber Water bottle: Q P (Utility Action); 10gp; 9690gp
Encounter
Generated d6 MverseProj Monster:
Roll a d8. On a 7, Roll a 2d6 ignoring duplicates. On a 8+ or if you have a DnD revive, Kill all and they go first.
1. [MP] DL II Fine Desert/Arabian Unlive(s) x(4)x[2]
AC 32; HD 1; hp 14; #att 1; /AC/DC 2; dmg 18
Str 25 Dex 16 Con 25 Int 16 Wis 25 Chr 24 0.05kxp
Resist heat, Has mtg C spells, No CON. Has Psi -7, If all combat effects fail (2 untyped Int dmg) Can't be responded to. Will always attack first, then special.
[Pri SL1] Combine: -4 AC; no Dex adj.; Add Pri CLs for effects {Touch, 1+ creatures}; [Pri SL1] Cure Light Wounds (3): Cure 2d8+L (choose 1 die), reverse has save:½ {Touch, 1 creature}
2. [MP] DL II Large Jungle Plant(s) x(4)x[3]
AC 35; HD 9; hp 378; #att 3; /AC/DC 2; dmg 28
Str 14 Dex 17 Con 14 Int 17 Wis 14 Chr 13 0.05kxp
Has mtg G spells, Immune critical hits, poison, sleep, paralysis, stunning, If all combat effects fail (2 untyped Level dmg) Can't have racials dispelled. Will always special first, then attack.
[Psi54 minor] Systematic Antidote: SL/2 instances of Resist Poison/Drugs; [Psi54 minor] Control: Domination one target (SL/2 saves)
3. [MP] DL II Medium Alley Dragon(s) x(4)x[4]
AC 34; HD 4; hp 56; #att 1 ; RR 100%; /AC/DC 2; dmg 22
Str 17 Dex 20 Con 17 Int 20 Wis 17 Chr 16 0.05kxp
Attacks as x2 DL. Alleysweeping check halves hp on a group, Flys, Breath weapon, dark vision, immune sleep and paralysis, If all combat effects fail (2 untyped Dex dmg) Can't be breathed on. [Clever] Will attack/special target with lowest AC/hp/saves.
[Pri SL1] Animal Companion: Make an animal your companion (not familiar) {1 creature}; [Wiz SL1] Death Spell 1: Slay 1d12 HD of creatures (save)
4. [MP] DL II Small Tarrasque-World Avian/Bird(s) x(4)x[2]
AC 33; HD 3; hp 126; #att 2 ; CR 220%; /AC/DC 2; dmg 20
Str 18 Dex 21 Con 18 Int 21 Wis 18 Chr 17 0.05kxp
Mreflection DL*10%, Flys. Has 2 Wings, 2 talons, and a beak, If all combat effects fail (2 untyped Wis dmg) Can't have actions locked down. Will always attack first, then special.
[Psi--2 minor] Deflection: [pick R,M,P,I] Deflection CL*5%; pick 2, or Reflection on 1; [Psi45 minor] Lifeform Creation: Summon a DL=SL-1 monster
5. [MP] DL II Tiny Outer-CG Eelemental(s) x(4)x[3]
AC 32; HD 1; hp 14; #att 1; /AC/DC 2; dmg 26
Str 21 Dex 24 Con 21 Int 24 Wis 21 Chr 20 0.05kxp
Immune acid/cold/petrification. Resist electricity/fire. Pro evil, Has Psi -15. Has no soul. Immune to its own eelement, If all combat effects fail (2 untyped dmg) Can't be attacked by PC's. Will always special first, then attack.
[Wiz SL1] Radiation Resistance: RR 60+CL*5% [duration 1 hour]; 1bM: [Pri SL2] Lesser Restoration: Restores temporary lowering of 1 ability score {Touch, 1 creature}
6. [MP] DL II Diminutive Outer-LE Outer(s) x(4)x[4]
AC 35; HD 1; hp 42; #att 2; /AC/DC 2; dmg 24
Str 22 Dex 13 Con 22 Int 13 Wis 22 Chr 21 0.05kxp
Telepathy, immune fire and poison, resist acid and cold, No soul. Dark vision, If all combat effects fail (2 untyped Con dmg). [Clever] Will attack/special target with lowest AC/hp/saves.
[Psi3½ minor] Energy Adaptation, Specified: Gain resistance 10 against one energy type.; [Psi29 minor] Lightning Bolt: