#

Status

SEL

Effect

Source

1

Berserk

1

Gain +4 to hit and damage, –4 AC and saves. Must attack until no enemies remain within 60′; no hostages, surrenders, or escapes allowed. Mental actions remain usable, and you do not target allies. Your rage is single-minded slaughter.

Status Effect Mage

2

Dazed/Disoriented

1

While Dazed, you are at -5 (-25%) on all actions. You can use only 2 main actions plus 2Z actions per segment. Heavy concentration (1M/r) cannot be maintained.

Status Effect Mage

3

Deaf

1

While Deaf, you are at -2 (-10%) on all actions. You do not benefit from Bard's "Song" effects.

Status Effect Mage

4

Diseased

1

Disease effects chosen from the list (stat drops, hp drop, reduced curing, reduced move, 50% action use). Each of these is per turn. Removal: Remove Disease

Status Effect Mage

5

Drunk

1

The following effects occur while drunk: Slight Intoxication: +1 Morale, -1 Int, -1 Wis; Moderate Intoxication: +2 Morale, -3 Int, -4 Wis, -2 Dex, -1 Chr, -1 to hit, +1 hp; Great Intoxication: +3 Morale, -6 Int, -7 Wis, -5 Dex, -4 Chr, -5 to hit, +3 hp

Status Effect Mage

6

Enraged

1

While enraged, you feel a strong desire to inflict physical harm on your enemies.

Status Effect Mage

7

Fumble

1

While fumbling, whenever you use an item in either hand, you must roll a Dex check or drop the item. The action is still used, but it doesn't resolve. You must also check whenever you read a scroll, use a wand, or drink a potion.

Status Effect Mage

8

Haunted

1

There is something (ghost, mtg creature, etc.) attached/bonded to you ethereally like a silver cord.

Mtg Keywords

9

Immovable/Stopped

1

You cannot be moved by any means. In the case of Immovable (which is voluntary), you can still turn around and move your arms and such. Stopped allows no movement at all, you are frozen.

Status Effect Mage

10

Insane

1

You are immune to and cannot use any psionics while insane. Insanities vary by type.

Status Effect Mage

11

Lycanthropy

1

When attacked by a lycanthrope, there is a 1% chance per point of damage that you are infected by the disease. Each full moon, you will revert to your uncontrolled beast form. 10% cumulative chance per moon to regain control. Removal: Remove Curse

Status Effect Mage

12

Minor Crapped

1

One of your psionic pools and/or magic progressions empties. Your current hp halve. You lose one A action worth of actions.

RDM

13

Nauseated

1

You are Dazed . Further Nauseated effects cause you to lose 1 "ability to use" action (randomly among P/M/V).

Status Effect Mage

14

Pain

1

You are Dazed . Movement rate is halved.

Status Effect Mage

15

Prone

1

While prone, you gain full cover , but lose any Dex bonus to AC and saves.

Status Effect Mage

16

Reduced/Diminished (reverse Enlarge)

1

Gain –1 size, which also decreases your equipment size. Your presence feels smaller in every way.

Status Effect Mage

17

Silenced/Mute

1

Any spell with verbal components cannot be used. If not using verbal components, all your spells have 10% failure.

Status Effect Mage

1

Blind

2

You are at -4 to hit all targets. Triple the penalty with missile weapons.

Status Effect Mage

2

Cannot Move

2

You lose Dex AC bonus. You can be attacked from behind by anyone. Rogues may backstab you with each attack.

Status Effect Mage

3

Cursed

2

Petty curse effects chosen from the list (fumbles, quirks, stat drops). Removal: Remove Curse. Your fate is twisted by petty spite.

Status Effect Mage

4

Dispel (effect)

2

When doing an area, your chance of dispelling is 50+((your caster level) - (effect's caster level)) *5%.

Status Effect Mage

5

Drowning

2

Being with 1 damage and a Con+10 check. Roll a check, if you fail, you take the damage.

Status Effect Mage

6

Enfeeblement

2

Your Str score becomes 5.

Status Effect Mage

7

Falling

2

Damage due to falls is 1d6 per 10' fallen. There is a terminal velocity (maximum damage) of 20d6.

Status Effect Mage

8

Fascinated

2

You have the effects of Exhausted (two levels) but are not actually Exhausted. You continually face what is fascinating you, making backstabs on you easy to set up. You do not get saving throws vs. effects that Hypnotize you.

Status Effect Mage

9

Fear

2

You feel a great need to get away from the source of the fear. You must spend your V action to move away from the fear source for the duration of the effect. You cannot use your other action types to approach or affect the fear source in any way.

Status Effect Mage

10

Forget

2

You have lost access to a specific memory or the happenings of a certain amount of time.

Wizard Spells

11

Grief

2

The character suffers escalating sorrow in five stages, suffering the effects of its current stage and all lower ones: Denial (disadvantage on Wis checks), Anger (speed halved), Bargaining (disadvantage on Chr checks), Depression (disadvantage on attack rolls and saves), and Acceptance (hit point maximum halved). Effects that inflict grief increase the stage; effects that remove grief decrease it, with all grief ending at stage 0. A reset reduces grief by 1 if the creature has both eaten and slept. Your sorrow gnaws at every part of your being.

Chat-GPT

12

Hypnotized

2

You are Fascinated . You can be asked questions; 90% of the time you are forced to answer truthfully.

Status Effect Mage

13

Panic

2

This is a mild state of confusion. 50% of the time you will attack the source of the panic, the other 50% you will flee the source of the panic as if Feared .

Status Effect Mage

14

Plagued

2

As Diseased, except others can catch what you have. Each hour, everyone within 30′ (group) must save vs. PPD (Con bonus applies) or contract your plague. Your sickness spreads like wildfire.

Status Effect Mage

15

Taunted

2

You are Enraged  but must go after the source of taunt effect.

Status Effect Mage

1

Charm

3

When charming a creature, the creature gets +1 on his saving throw per point of damage he has taken this round.

Status Effect Mage

2

Confused

3

Each segment, roll 1d10 for the confused creature. On 1, move away; on 2-3, do nothing; on 4-5, attack random foe; on 6-7, attack random friend; on 8-9, attack closest being; and on 10, act normally.

Status Effect Mage

3

Cursed Berserking

3

This is a berserk creature who continues to attack anyone (friends or enemies) until no one is alive within 120'. Cursed Berserking creatures have a 1% chance per combat of attacking themselves (committing suicide) at the end of combat.

Generic Effect

4

Exhausted/Fatigued

3

If you are physically exhausted, P and V actions require x2 as many to complete. If mentally, then M actions this way. -1 Z action per level of exhaustion

Status Effect Mage

5

Exhausted(5e)

3

Exhaustion is measured in six levels. A creature gains levels from hazards or effects and suffers the effects of its current level as well as all lower levels. Exhaustion can be reduced by rest, food, or magic, and ends if the level is reduced below 1.

At level 1 you have disadvantage on ability checks. At level 2 your speed is halved. At level 3 you have disadvantage on attack rolls and saving throws. At level 4 your max hp is halved. At level 5 your speed is 0. At level 6 you die. Your body collapses under mounting fatigue.

PHB5e

6

Gravity (Zero/High)

3

Zero Gravity: -4 Dex; move rate divided by 3; falling damage is 0; Z actions reduced to 1/s; -1 Con per week in zero gravity

Status Effect Mage

7

Held

3

You cannot use P or V actions. You cannot use Z actions which are physical in nature. You are still standing (or in whatever position you were in before being Held).

Status Effect Mage

8

Laced

3

Body stretched into a lacey string and wound through a solid object; PP save

Maggot Town Races

9

Morale

3

This generally applies only to monsters (not NPCs). During the monster's actions, if they have suffered 50% or more losses, their leader has been killed, or they have been ineffective vs. the party, they must make a morale check or flee/surrender.

Status Effect Mage

10

Paralyzed

3

You cannot use P or V actions. You cannot use Z actions which are physical in nature. You have slumped to the ground; there is a 35% chance you are in fact facing the ground. (35% facing up; 15% each side)

Status Effect Mage

11

Skinned

3

Halved AC, no defensive effects, and can't take V actions.

Taxidermist

12

Slowed

3

You lose 1P and 1V action. If you had only 1P action, you don’t lose it; instead, your number of attacks halves. Your physical and movement lag behind your intent.

Status Effect Mage

13

Stunned

3

You cannot use any action type except Z actions. You cannot move .

Status Effect Mage

14

Summoning Sickness

3

You cannot use any action type except V or Z actions.

Status Effect Mage

15

Vulnerable Radiation

3

Vulnerable creatures get -4 on the saving throw and take double damage from the effect they are vulnerable to.

Status Effect Mage

16

Wounded (as in the weapon effect)

3

You degenerate 1 hp per round and are cured only 1 hp per die from Curing spells.

Status Effect Mage

1

Disjunct (effect)

4

This is the same as Dispel, but the chance is always 100% and you may Disjunct any multiplier of effect.

Status Effect Mage

2

DNA Scrambled

4

Add +1d5-3 to each ability score modifier due to race, base AC, THAC0, and hit points.

Status Effect Mage

3

Dominated (Physically)

4

Generic "Domination" effects are of this type.

Status Effect Mage

4

Drained MF

4

Casting several 9th or higher level spells in one area in a short time could drain the local area's MF by a point or two. The exact limit varies (up to the DM), but generally casting more than one Wish-type power in a round is a bad idea. This would certainly attract the attention of any high-power beings in the area.

Status Effect Mage

5

Drained PF

4

Doing too many repetitive physical actions in one area in a short time could drain the local area's PF by a point or two. The exact limit varies (up to the DM). Sufficiently low PF could limit physical actions taken or attacks made.

Status Effect Mage

6

Extract

4

If the PCs have captured a monster and have sufficient magical and/or psionic abilities at their disposal, they may declare to have "Extracted" information from the monster.

Status Effect Mage

7

Feebleminded

4

Your Int and Wis scores are 1d4 each. You do not have and cannot use M actions.

Status Effect Mage

8

Immune (can't drop) Psionic Link

4

You cannot enter or be part of a current Psi Link.

Status Effect Mage

9

Jailed

4

Imprisonment + hold all actions

Johnny Cash

10

Pissed

4

You gain +level to hit, +level damage, -level AC penalty, -level saves penalty.

Status Effect Mage

11

Sleep

4

You are Unconscious (see below). Any amount of damage will awaken you immediately.

Status Effect Mage

12

Turned Inside Out

4

Your skin is inverted and your organs spill outward. You are most likely slain immediately; if not, you suffer constant agony, bleed uncontrollably, and cannot act. Your body is a grotesque inversion.

RDM

13

Vulnerable Magic

4

Vulnerable creatures get -4 on the saving throw and take double damage from the effect they are vulnerable to.

Status Effect Mage

1

Capital L Laced

5

Body stretched into a lacey string and wound through a solid object; no save

Maggot Town Races

2

Capital S Skinned

5

Quartered AC, no defensive effects, and can't take P/V actions.

Taxidermist

3

*Cursed*

5

As Cursed plus all rolls are shifted - -5. Removal: Greater Restoration. The heavens themselves weigh against you.

Status Effect Mage

4

Burned Out

5

You are "Capital S Spent" (see below). You cannot regain memorizations (spell/psionic) except by a Reset.

Status Effect Mage

5

Capital D Dried Out

5

Physically Exhausted plus Confused.

The Most Interesting Man in the World

6

Disintegrated

5

You are "Capital S Slain". Your physical body is gone, your items dropped to the ground. Your form is erased in an instant.

Status Effect Mage

7

Dominated (Mentally)

5

The Dominator chooses how the Dominated uses his M actions.

Status Effect Mage

8

Embalmed

5

Slain and immune to decomposition/rot. Their body fluids are replaced with embalming fluid.

Mortician/Funeral Director

9

Harmed (reverse Heal)

5

Current hit points are lowered to 0, plus one effect each of: disease, blindness, insanity, and feeblemind.

Status Effect Mage

10

Head Blown Off

5

You are "Capital C Crapped" , except you still have normal hit points (you are not set to 0).

Status Effect Mage

11

Immune (can't drop) Hastes

5

You can't have a haste effect and current haste effects are dispelled.

Status Effect Mage

12

Lose Track Of

5

This is a lesser version of Lost. You cannot find your way back to your last recent location.

DemiPlanes

13

Magic Jar/Possessed

5

Let's say Creature A wishes to magic jar Creature B.
Creature A may use his own mentals or may use physicals and movements using Creature B's body, starting the segment following the successful magic jar.
Creature B can do pretty much nothing, he can magic jar a third person using the above procedure with 1M action, or he can enter Creature A's body if it's visible from the receptacle.

Status Effect Mage

14

On the Spectrum

5

All enemies are treated as being SEL=7 On the Mound when affecting you.

Deplorable Edgelord

15

Slain/Killed/Dead

5

This occurs when you are beyond the point at which magical curing spells can save your life.

Status Effect Mage

16

Twilight

5

This occurs when you try to cast a spell effect with SL> your CL. You are unaware with duration = SL-CL rds.

Status Effect Mage

17

Unaware

5

You cannot move. Anyone who attacks you multiplies their damage by their Hit Dice or level. Your body betrays you by freezing in place.

Status Effect Mage

18

Unconscious

5

You are unaware. You cannot use any action type. You are most likely laying on the ground.

Status Effect Mage

19

Vulnerable Psionics

5

Vulnerable creatures get -4 on the saving throw and take double damage from the effect they are vulnerable to.

Status Effect Mage

1

Alley Effect

6

Excess magic energy accumulates with time. This tends to increase the local PF (Physical Factor), generating bizarre and sometimes disastrous effects. Monsters in the area have x2 offensive DL

Status Effect Mage

2

Capital S Stun

6

"Capital S Stunned": You cannot use Z actions either. You are Unaware (see below).

Status Effect Mage

3

Causeall

6

Current hp set to negative ten, plus disease, blindness, insanity, deafness, feeblemind, and a poison that slays the target in one round (no save). Your body is hit with everything at once and drops instantly.

Status Effect Mage

4

Coma

6

You are Unconscious (see below) and cannot be awakened by any method. A Heal or Cureall will fix a Coma effect.

Status Effect Mage

5

Death Row

6

Jailed and next segment Slain

Johnny Cash

6

Ego-Dominated

6

Some powerful magic items have an "Ego" score, which is related to their Int score, plusses, and abilities.

Status Effect Mage

7

Enslaved

6

This is a more powerful version of Charm . While Enslaved, you do not get saving throws to throw off the effect, even if an ally of the enslaver (or the enslaver himself) attacks you.

Status Effect Mage

8

Immune (can't drop) Healing

6

You can't be healed through non-natural healing (including regen).

Status Effect Mage

9

Petrified

6

You are slain but can be recovered with a Stone to Flesh spell. Any damage done to your stone form will cause damage to you when you are recovered to flesh. You cannot be raised but can be resurrected or reincarnated.

Status Effect Mage

10

Spent

6

All your psionic pools and magic progressions are empty. Any item or ability which can be used at some frequency (1/d, 1/t, etc.) has been used.

Status Effect Mage

11

Vulnerable Innates

6

Vulnerable creatures get -4 on the saving throw and take double damage from the effect they are vulnerable to.

Status Effect Mage

1

**Cursed** (Ancient Foul Cursed)

7

As *Cursed* plus two curse effects at once, and all rolls are shifted - -7. Removal: Miracle or Wish. Old powers have marked you for misery.

Status Effect Mage

2

Anti-stats

7

There are rare creatures and effects which can cause ability scores to drop below 0, but the creature is not hindered by it.

Status Effect Mage

3

Capital B Blasted

7

You are SEL=6 Spent plus set hp to -max hp.

Status Effect Mage

4

Capital S Slain

7

"Capital S Slain": You cannot be raised with Raise Dead, Raise Dead Fully, or Reincarnate. A Resurrection or Wish is needed.

Status Effect Mage

5

Clone-Insane

7

If you and a Clone of you are both conscious and on the same plane, you (and the Clone) suffer from "Clone Insanity".

Status Effect Mage

6

Crapped

7

You are Spent (see below). You are at 0 current hp. You cannot use any actions except V or Z actions.

Status Effect Mage

7

Down a Hole

7

You fall into a void outside all planes, where you are not on any layer of the Multiverse. While there, you cannot use high-level powers and cannot escape without outside aid. Only rare abilities can reach into or out of the hole, and none can be learned while trapped within. Your existence is marooned beyond reality.

Status Effect Mage

8

Flattened

7

You fold into 2 dimensions, including time. Can't affect physical world, some amount of stunned.

Status Effect Mage

9

Lost

7

You cannot find your way anywhere. A Find the Path spell or Teleport can get out of this.

Generic Effect

10

Plastinated

7

Capital S slain and indestructible. Their body fluids are replaced with plastic.

Mortician/Funeral Director

11

Time Stop/Temporal Stasis

7

While Time Stopped, you are frozen in time. You cannot act in any way and are not aware of what's going on.

Status Effect Mage

12

Vulnerable Weapons

7

Vulnerable creatures get -4 on the saving throw and take double damage from the effect they are vulnerable to.

Status Effect Mage

1

Annihilated

8

In the normal Multiverse, if you are Annihilated, you appear to have Disintegrated (see below) without the normal methods of recovery. In reality, you are in the Ultraplanes, a strange realm past the funnel in Concordant Opposition.

Status Effect Mage

2

As You Are

8

Each caster level of the "As You Are" effect increases your XP divisor by 1. This XP divisor is retroactive.

Status Effect Mage

3

Capital M Mauled

8

You are SEL=6 Spent and can't act or ridiculous number of *'s stunned.

Status Effect Mage

4

Combined

8

Fused with one or more others into one being. A combined creature has an average of the component creatures’ DL’s.

Grusilda, Monster Masher

5

Destructed (reverse Resurrected)

8

You are disintegrated. Two Resurrections (or one Wish) are needed to bring you back to life. Your form is dust, your return uncertain.

Status Effect Mage

6

Imprisoned

8

You are being held in some remote room somewhere (or in fact on the demi-plane of Imprisonment in the Astral).

Status Effect Mage

7

Lost in the Abyss

8

As Lost but a Find the Path or Teleport doesn't work. Plane Shift/Escape and the like work.

Generic Effect

8

Set

8

You are "Capital S Spent". You are at 0 current hp. Note that Set fails to be lethal.

Status Effect Mage

9

Temporally Incursed / Rewritten Out of Time

8

This means that someone has travelled in the past, changed history, and now you longer exist in time.

Status Effect Mage

10

Trap the Soul

8

Your spirit is trapped in some receptacle in a remote location. Your body is empty of consciousness.

Status Effect Mage

11

Truename Dominated

8

If someone knows your Truename and uses the Truename spell on you, they can Mentally and/or Physically Dominate you at will at any range on the same plane. You do not know who is dominating you; it generally requires a Contact Other Plane or Commune spell to find out (which you have trouble doing while you're being dominated!)

Status Effect Mage

1

Capital F Folded

9

You fold into nothingness and exist in zero dimensions, including time.

Status Effect Mage

2

Erased Forwards and Backwards in Time

9

You are Rewritten out of Time, without the attacker needing to travel through time to do it.

Status Effect Mage

3

Exiled(Mtg)

9

You are unwillingly SEL=8 Gone and cannot willingly return.

Mtg Keywords

4

Loop Incursed

9

You are Erased Forwards and Backwards in Time for all alternate timelines

Status Effect Mage

5

Lower Multiplier

9

Optional Rule: Lower multiplier creatures cannot destroy effects from higher multiplier creatures at all.

Status Effect Mage

6

Pawned

9

You are a being controlled by a god. You act normally, except the god (or his intermediaries) has the option of Mentally or Physically Dominating you at will. If you change alignment or god, you will be Capital S Slain immediately.

Status Effect Mage

7

Truename Erased

9

If your Truename gets erased, you are "Capital S Slain" . You are assigned a new Truename if you are brought back to life. A nastier version of this effect is "Erased Forwards and Backwards in Time" .

Status Effect Mage

1

Broken(broken)

10

Causeall plus all negative status effects of SL=6 or lower inflicted. Your body is shattered beyond repair.

Deep Status Effect Mage

2

Despair(gloom)

10

As Grief plus you automatically fail saving throws against charm and fear, and any effect that removes grief is only half as effective. Your spirit collapses before manipulation and dread.

Deep Status Effect Mage

3

Dismantled(destroyed)

10

As Disintegrated plus your body is scattered across a single Inner or Outer Plane. Your remains lie in alien hands.

Deep Status Effect Mage

4

Down a Deeper Hole, Layer X

10

As Down a Hole, but you have descended X layers, where X equals the number of times you have fallen deeper. Each layer further destabilizes your presence; powers, actions, and rules simply stop working in unpredictable ways. If X exceeds 283, you instead go to Down the Deepest Hole.

Smileylich

5

Famished/Starved(sick)

10

As Plagued plus your Max hp permanently decreases by 1% per hour. Others within 100′ (legion) who fail the save also permanently lose 1 Con. Your vitality withers and drains those near you.

Deep Status Effect Mage

6

Gibbed(unique)

10

The character is instantly and violently disintegrated, reduced to unrecognizable fragments or “gibs.” Your end is a shower of meat and ruin.

Deep Status Effect Mage

7

Hacked(intrude)

10

Your defensive capabilities are ignored — AC, resistances, and immunities provide no protection. Your walls are down, and everything cuts through.

Deep Status Effect Mage

8

Impaired(slowed)

10

As Slowed plus you lose all S (standard) actions. Your core routines sputter; what was once basic now fails you.

Deep Status Effect Mage

9

Jinxed(cursed)

10

As **Cursed** plus all rolls are shifted - -10. Allies within 30′ (group) have all rolls shifted - -5. Removal: Greater Restoration. Your fate stumbles over itself.

Deep Status Effect Mage

10

Knockback(destructed)

10

As Destructed plus your body is blasted apart, scattering your remains across planes. Resurrection requires a Fix (SL=10) or stronger

Deep Status Effect Mage

11

Loop Folded

10

You fold into nothingness and exist in zero dimensions, including all current and alternate timelines.

DSM

12

Shrunk(humiliate)

10

As Reduced plus your Max hp is reduced by one quarter. Your body withers to match your diminished stature.

Deep Status Effect Mage

13

Sluggish(unaware)

10

As Unaware plus you act only once every other round. Your motions slow as if time itself refuses you.

Deep Status Effect Mage

14

Stoned(high)

10

As Drunk plus you perceive time at half speed; you automatically fail Initiative checks, and saving throws vs. charm effects count as two failures. Your thoughts crawl through syrup.

Deep Status Effect Mage

15

Tarded(insane)

10

Your thought processes collapse. All Int and Wis checks autofail. You babble incoherently and cannot plan or reason.

Deep Status Effect Mage

16

Cremated(burned)

10

Your body is reduced to ash and fragments. Current hp set to negative ten thousand. Only Resurrection or higher can restore you. Your remains crumble at a touch.

Deep Status Effect Mage

1

Baked(high)

11

As Stoned plus your sense of space warps; you automatically fail ranged attacks and any Int- or Wis-based skill checks. Your mind drifts into smoke.

Deep Status Effect Mage

2

B*tch Slapped(humiliate)

11

As Shrunk plus you always act last. Your pride stings as you’re shoved to the back of every fight.

Deep Status Effect Mage

3

Cracked(destructed)

11

As Knockback plus your soul fractures; resurrection requires Change Reality. Your essence splinters like glass.

Deep Status Effect Mage

4

Deformed(broken)

11

Max hp reduced to negative Enough, all negative status effects of SL=7 or lower inflicted, can’t act. Your body refuses to move.

Deep Status Effect Mage

5

Despondent(gloom)

11

As Despair plus you cannot gain temporary hp and healing you receive is halved. Your will to recover is broken.

Deep Status Effect Mage

6

Exposed(intrude)

11

As Hacked plus saving throws are shifted - -11. Enemies automatically know your location and weaknesses. Your vulnerabilities are broadcast for all to see.

Deep Status Effect Mage

7

Full of Fail(insane)

11

All actions taken are countered. All saves/skills autofail. Every attempt leads to disaster.

Deep Status Effect Mage

8

Hung by own Petard(unique)

11

The character’s actions catastrophically backfire, forcing them to suffer the full consequences of their own plans. Your downfall is of your own making.

Deep Status Effect Mage

9

Incinerated(burned)

11

As Cremated plus your soul is seared — you automatically fail fire resistance checks, and any attempt to heal you is halved. Only True Resurrection or higher can restore you. Your essence burns endlessly.

Deep Status Effect Mage

10

Smashed(destroyed)

11

As Dismantled plus your mind is splintered across multiple planes. Your thoughts drift as shards in foreign realms.

Deep Status Effect Mage

11

Suffocated(unaware)

11

As Sluggish plus you cannot speak or breathe, and you begin suffocating as though underwater. Your breath and voice are smothered.

Deep Status Effect Mage

12

Suppressed(slowed)

11

As Impaired plus you lose all M (mental) actions. Your thoughts are gagged into silence.

Deep Status Effect Mage

13

Unsettled(cursed)

11

As Jinxed plus all rolls are shifted - -11. Allies within 100′ (legion) have all rolls shifted - -6. Removal: Miracle or Wish. Your curse ripples outward.

Deep Status Effect Mage

14

Vexed(sick)

11

As Famished plus you permanently lose one random action type per round. Others within 1000′ (division) who fail the save permanently lose one action type at random each day. Your plague gnaws at agency itself.

Deep Status Effect Mage

1

420 NoScoped(humiliate)

12

As B*tch Slapped plus you automatically fail all Dex saves and ranged attacks. Your reflexes collapse under ridicule.

Deep Status Effect Mage

2

Apple Sauced(unique)

12

The character is reduced to pulp, leaving them conscious but unable to act. All attacks, saves, and checks automatically fail, and Max hp is reduced to 1. Your form is crushed into useless slurry.

Deep Status Effect Mage

3

Buggered Up(insane)

12

As Full of Fail plus you lose all M (mental) and Z (free) actions. Allies within 30′ (group) suffer –2 morale. Your insanity drags others down.

Deep Status Effect Mage

4

Confounded(sick)

12

As Vexed plus you automatically fail one random save type per round, and permanently lose 1 from all saving throws each hour. Others within a mile (army) who fail the save take a permanent –2 penalty to all saves. Your plague unravels defenses across ranks.

Deep Status Effect Mage

5

Disfigured(broken)

12

Max hp reduced to negative More than Enough, all negative status effects of SL=8 or lower inflicted, can’t use picks. Your form twists into mockery.

Deep Status Effect Mage

6

Doomed(gloom)

12

As Despondant plus your current hp cannot exceed half your Max hp, and inspiration/morale effects have no effect on you. Your fate feels sealed, and no encouragement reaches you.

Deep Status Effect Mage

7

Helpless(unaware)

12

As Suffocated plus you automatically fail Str and Dex saves. Your muscles collapse, abandoning you to every blow.

Deep Status Effect Mage

8

Hexed(cursed)

12

As Unsettled plus all rolls are shifted - -12. Allies within 1000′ (division) have all rolls shifted - -6. Removal: Wish. Your curse twists every attempt against you.

Deep Status Effect Mage

9

Junked(destructed)

12

As Cracked plus your body reforms as useless scrap if revived, requiring Unlimited Wish in addition to resurrection. You are salvaged wreckage.

Deep Status Effect Mage

10

Lost in the Maelstrom

12

You are floating around, can't find a way out, and can't teleport including Escape/Planeshift. Between does work.

Generic Effect

11

Roasted(burned)

12

As Incinerated plus all damage you take is doubled as your flesh continually chars. Allies within 30′ (group) suffer 1d6 fire damage per segment. Only Wish or higher can restore you. You radiate unbearable heat.

Deep Status Effect Mage

12

Shattered(destroyed)

12

As Smashed plus your soul is scattered across alternate timelines. Each fragment lives and dies in echoes you’ll never see.

Deep Status Effect Mage

13

Shut Off(slowed)

12

As Suppressed plus you lose all Z (free) actions, including Q (quick), R (rallied), W (lent), and b (borrowed). Even your reflexes and borrowed effort are cut away.

Deep Status Effect Mage

14

Skinned(intrude)

12

As Exposed plus your Max hp is halved as your protections and barriers are peeled away. You count as flanked, flat-footed, and surprised against all attackers. Your protections are stripped to the bone.

Deep Status Effect Mage

15

Wasted(high)

12

As Baked plus your perception is distorted into hallucination; allies and enemies blur, forcing a 50% chance to target the wrong creature. Your reality tilts and spins.

Deep Status Effect Mage

1

Blasphemy(cursed)

13

As Hexed plus beneficial spells automatically fail on you. Allies within 1 mile (army) have all rolls shifted - -13. Clerics within range lose their highest spell. Removal: Wish or divine intervention. Your curse denies the gods themselves.

Deep Status Effect Mage

2

Crippled(broken)

13

Max hp reduced to negative Plenty, all negative status effects of SL=9 or lower inflicted, can’t use XP. Your progress is cut off forever.

Deep Status Effect Mage

3

Croaked(gloom)

13

As Doomed plus you automatically fail death saving throws, and if reduced to 0 hp you cannot stabilize. Your body surrenders to death without resistance.

Deep Status Effect Mage

4

Crushed(destroyed)

13

As Shattered plus your truename is scattered across multiple alternate timelines. Your identity fractures into incompatible selves.

Deep Status Effect Mage

5

Hampered(slowed)

13

As Shut Off plus you lose all X (spirit) actions. Your essence refuses to answer the call.

Deep Status Effect Mage

6

Incapacitated(unaware)

13

As Helpless plus you cannot take actions or reactions. Your will to act is chained down.

Deep Status Effect Mage

7

Overwhelmed(insane)

13

As Buggered Up plus you cannot choose targets — DM selects at random each round. You automatically fail morale checks. Your mind collapses under too many voices.

Deep Status Effect Mage

8

Schooled(humiliate)

13

As 420 NoScoped plus you automatically fail all Int checks and saves. Your mind falters as you’re taught your place.

Deep Status Effect Mage

9

Sickened(sick)

13

As Confounded plus you cannot benefit from healing, natural or magical, until cured. Others within 10 miles (horde) who fail the save receive only half benefit from cures until cured. Your illness denies recovery on a massive scale.

Deep Status Effect Mage

10

Technicolored(high)

13

As Wasted plus every spell, ability, or action produces random visual/audio effects; all Chr-based rolls auto-fail, and saving throws vs. illusion automatically fail. Your senses melt into impossible colors.

Deep Status Effect Mage

11

Toasted(burned)

13

As Roasted plus your armor, weapons, and carried items ignite and melt into useless slag. Allies within 100′ (legion) take 2d6 fire damage per round. Your possessions betray you in flame.

Deep Status Effect Mage

12

Trashed(destructed)

13

As Junked plus resurrection costs Unchangeable Reality. Your very existence is expensive garbage.

Deep Status Effect Mage

13

Unwritten(unique)

13

The character’s story collapses; their identity unravels from memory. All class abilities, feats, spells, and powers are lost. Allies cannot recall their name, and records of them vanish. Your existence is erased word by word.

RDM

14

Violated(intrude)

13

As Skinned plus you are Physically Dominated and Unaware. All actions are suppressed; you cannot resist or respond. Your defenses, body, and will are wholly subjugated.

Deep Status Effect Mage

1

Burninated(burned)

14

As Toasted plus the ground itself chars around you — terrain within 1000′ (division) becomes scorched, barren, and aflame. Allies within this radius take - -14 shift to fire saves. Only Wish can restore you. Your presence is a wildfire.

Deep Status Effect Mage

2

Condemned(cursed)

14

As Blasphemy plus your soul is marked: on death, only True Resurrection or Wish can restore you. Allies within 10 miles (horde) have all rolls shifted - -14 until your curse is lifted. Removal: Wish or divine intervention. Your curse drags all down with you into damnation.

Deep Status Effect Mage

3

Discarded

14

The character is shunted aside by the multiverse. They cannot act, cannot be targeted, and cannot benefit from effects of any kind. They persist only as inert scenery. Your presence is cast off like waste.

RDM

4

Eradicated(destroyed)

14

As Crushed plus your concept as a being is scattered across another multiverse. Your very definition wanders in alien cosmologies.

Deep Status Effect Mage

5

Exterminated(gloom)

14

As Croaked plus your presence makes allies fail morale and Chr checks. Your hopelessness drags everyone down with you.

Deep Status Effect Mage

6

Fragged(humiliate)

14

As Schooled plus your AC is set to 5. Your defenses are stripped to nothing.

Deep Status Effect Mage

7

F*cking Insane Krazy(insane)

14

The character is completely out of control due to insanity. They cannot distinguish friend from foe and attack anyone nearby. Immune to fear and morale effects. Allies within 100′ (legion) must save each round or gain Tarded. Your madness is absolute, your frenzy unstoppable.

Deep Status Effect Mage

8

Handicapped(broken)

14

Max hp reduced to negative More than Plenty, all negative status effects of SL=10 or lower inflicted, can’t respond in any way. Your responses are stripped away.

Deep Status Effect Mage

9

Ill(sick)

14

As Sickened plus every hour you permanently lose 1 ability score point from two random stats, and your Max hp permanently decreases by 10%. Others within 10 miles (horde) who fail the save permanently lose 1 ability score point per day. Your plague consumes the body rapidly, leaving little but a husk.

Deep Status Effect Mage

10

Incoherent(unaware)

14

As Incapacitated plus you cannot communicate or cast spells, and you automatically fail Int, Wis, and Chr checks and saves. Your mind fractures; thought itself abandons you.

Deep Status Effect Mage

11

Ruinated/Ruined(destructed)

14

As Trashed plus resurrection requires Greater Restoration and fails unless cast within 1 round of death. Your chance at return is fleeting, almost impossible.

Deep Status Effect Mage

12

Vaped(high)

14

As Technicolored plus your body disperses into vapor; you cannot hold items, speak, or act coherently, and all attacks against you deal double damage. Your existence fades into haze and smoke.

Deep Status Effect Mage

13

Vetoed(slowed)

14

As Hampered plus once per round, one declared action of any type is cancelled before it resolves. Your intent is overturned by unseen hands.

Deep Status Effect Mage

1

Confined(unaware)

15

As Incoherent plus you are restrained, cannot leave your current space by any means, and automatically fail any effect or ability that would move or teleport you. Your spirit is caged within invisible walls.

Deep Status Effect Mage

2

Cooked in own Juices(burned)

15

As Burninated plus your blood, marrow, and soul boil together, turning your existence into molten agony. Allies within 1 mile (army) take permanent -2 Con and 3d6 fire damage each round. Removal requires Wish or divine intervention. Your body is a cauldron of ruin.

Deep Status Effect Mage

3

Curses! Foiled Again(curse)

15

As Condemned plus fate itself rewrites against you. All your rolls are shifted - -15, and every roll of a natural 20 instead becomes a natural 1. Allies within 10 miles (horde) suffer - -7 to all rolls. On death, you can’t be restored by any means short of divine intervention or planar rewriting. Your curse mocks you at every turn, sabotaging every triumph before it begins.

Deep Status Effect Mage

4

Debilitated(sick)

15

As Ill plus you permanently lose 1 action type at random every hour (cannot be regained until cured). Others within 10 miles (horde) who fail the save permanently lose 1 action type at random each day. Your plague hollows out control itself.

Deep Status Effect Mage

5

Frelled(broken)

15

You can’t act, speak, use picks, use XP, or respond in any way. Your existence is reduced to scenery.

Deep Status Effect Mage

6

Overloaded(slowed)

15

As Vetoed plus you cannot attempt more than one action in a round; only the first resolves, all others fail. Your systems jam under the strain, collapsing every effort beyond the first.

Deep Status Effect Mage

7

Pixelated

15

You are completely removed from the multiverse. You cannot be restored by any means short of 15th or higher spell level magic. There has only been one creature restored from Pixelation, and even that wasn't completely successful.

Status Effect Mage

8

Pulverized(destroyed)

15

As Eradicated plus body, mind, soul, truename, and concept are scattered across several multiverses. Your existence diffuses beyond reach.

Deep Status Effect Mage

9

Pwn3d(humiliate)

15

As Fragged plus any advantage on rolls becomes disadvantage instead. Your attempts at mastery are turned against you.

Deep Status Effect Mage

10

Retired(unique)

15

You are removed from the multiverse project and placed into the PC retirement bubble if you are a PC, or the MPC retirement bubble if you are a monster. Your tale is over, archived beyond reach.

Deep Status Effect Mage

11

Rubbed Out(gloom)

15

As Exterminated plus you cannot be resurrected or remembered; all knowledge of you fades from allies’ minds once you are gone. Your story ends in silence, erased from memory.

Deep Status Effect Mage

12

Slaughtered(destructed)

15

As Ruined plus resurrection requires both Greater Restoration and True Resurrection, and the caster permanently loses half their Max hp. Your death drenches the world in blood, and bringing you back cripples the one who dares attempt it.

Deep Status Effect Mage

1

Decayed(sick)

16

As Debilitated plus each day you permanently lose 5% of your Max hp. Others within 10 miles (horde) who fail the save permanently lose 2% of their Max hp. Your plague eats life away like acid, dissolving communities.

Deep Status Effect Mage

2

F*cked Up(broken)

16

As Frelled plus Max hp reduced to negative Fckton and all negative status effects of SL=12 or lower inflicted. Your state is beyond ruin.

Deep Status Effect Mage

3

Institutionalized(unaware)

16

As Confined plus you are committed to the Funny Farm demiplane, unable to leave without outside intervention. Your identity is redefined as mad and locked away.

Deep Status Effect Mage

4

Liquefied(destructed)

16

As Slaughtered plus resurrection requires simultaneous Wish and Miracle. Your being seeps into nothingness, needing both infinite might and divinity to restore.

Deep Status Effect Mage

5

Rek'd(humiliate)

16

As Pwn3d plus your Max hp is set to 5. Your very existence is brought to the brink of deletion.

Deep Status Effect Mage

6

Screwed Over(slowed)

16

As Overloaded plus you lose all G (godly) actions. Even divine sparks are denied you.

Deep Status Effect Mage

7

Wrecked(destroyed)

16

As Pulverized plus your presence is scattered across an omniverse. Even infinity can’t hold you together.

Deep Status Effect Mage

1

Babalitied(humiliate)

17

As Rek’d plus your size is reduced to Tiny regardless of form. Your identity is mocked as childlike and powerless.

Deep Status Effect Mage

2

Blackballed(slowed)

17

As Screwed Over plus you lose all Opp (opposing), N (no), and any unique action types. Your entry is erased from the ledger of turns, leaving you with less than nothing.

Deep Status Effect Mage

3

Fubar(broken)

17

As Frelled plus Max hp reduced to negative More than a Fckton and all negative status effects of SL=16 or lower inflicted. Your remains can’t even be recognized.

Deep Status Effect Mage

4

Lost in Shangri La

17

As Lost but no effects including Between can't get you out of this.

Generic Effect

5

Mauled(destructed)

17

As Liquified plus resurrection requires a successful Divine Intervention. Your body and soul are shredded so completely that only direct godly response can restore you.

Deep Status Effect Mage

6

Rotted(sick)

17

As Decayed plus at death, your body erupts into an infection cloud in a 10-mile (horde) radius; all within must save or contract Rotted immediately. Your plague outlives you, permanently infesting armies and cities.

Deep Status Effect Mage

7

Totaled(destroyed)

17

As Wrecked plus body, mind, soul, truename, and concept are scattered across several omniverses. Your essence is multiplied and lost in infinities of infinities.

Deep Status Effect Mage

8

Vitrify(unaware)

17

As Institutionalized plus your flesh hardens into living glass, reducing your Max hp to 1. Your body becomes fragile art, your soul dimly visible within.

Deep Status Effect Mage

1

Blown Away(destroyed)

18

As Totaled plus your entire existence is swept beyond omniverses into the drift. No structure of reality remembers you.

Deep Status Effect Mage

2

Calcify(unaware)

18

As Vitrify plus your flesh, soul, and truename are hardened into stone; you are permanently petrified and cannot be restored by any means short of direct divine rewriting of reality. Your essence is sealed into cold silence forever.

Deep Status Effect Mage

3

Clusterfucked(broken)

18

You and allies in your group are Broken

Deep Status Effect Mage

4

Fatalitied(humiliate)

18

As Rek’d plus at the end of each of your turns you are slain in a spectacular finishing move appropriate to your foe (no save). Your life ends again and again as entertainment.

Deep Status Effect Mage

5

Maimed(destructed)

18

As Mauled plus even divine aid returns you at half stats with permanent, incurable conditions. Your restoration is a cruel parody.

Deep Status Effect Mage

1

Multilated(destructed)

19

As Maimed plus resurrection restores you only as undead unless performed with an artifact focus. Your body is butchered into mockery.

Deep Status Effect Mage

2

Obliterated(destroyed)

19

As Blown Away plus your truename and concept are not only scattered but erased wherever they once were. Even absence forgets you.

Deep Status Effect Mage

3

Terminated w/ Extreme Prejudice(humiliate)

19

As Fatalitied plus you cannot be resurrected by any means. Your ending is absolute, final, and cruel.

Deep Status Effect Mage

1

Atomized(destroyed)

20

As Obliterated plus every particle of your being, in all planes, timelines, multiverses, and omniverses, is reduced to meaningless static. Only a complete rewrite of existence itself could define you again.

Deep Status Effect Mage

2

Down the Deepest Hole

20

As Down a Deeper Hole, but this is the absolute bottom. Here, nothing works as written — no power, rule, or narrative effect functions unless dictated by forces outside the Multiverse itself. The most degenerately powerful entities remain bound here for eternity, including the Stealth Masters.

Smileylich

3

Wiped Out(destructed)

20

As Mutilated plus you are erased from history, memory, and time; only rewriting reality itself can bring you back. Your existence is obliterated beyond recall.

Deep Status Effect Mage