|
Status |
SEL |
Effect |
Source |
|
|
1 |
Berserk |
1 |
Gain +4 to hit and damage, –4 AC and saves. Must attack until no
enemies remain within 60′; no hostages, surrenders, or escapes allowed.
Mental actions remain usable, and you do not target allies. Your rage is
single-minded slaughter. |
Status Effect Mage |
|
2 |
Dazed/Disoriented |
1 |
While Dazed, you are at -5 (-25%) on all actions. You can use
only 2 main actions plus 2Z actions per segment. Heavy concentration (1M/r)
cannot be maintained. |
Status Effect Mage |
|
3 |
Deaf |
1 |
While Deaf, you are at -2 (-10%) on all actions. You do not
benefit from Bard's "Song" effects. |
Status Effect Mage |
|
4 |
Diseased |
1 |
Disease effects chosen from the list (stat drops, hp drop,
reduced curing, reduced move, 50% action use). Each of these is per turn.
Removal: Remove Disease |
Status Effect Mage |
|
5 |
Drunk |
1 |
The following effects occur while drunk: Slight Intoxication: +1
Morale, -1 Int, -1 Wis; Moderate Intoxication: +2 Morale, -3 Int, -4 Wis, -2
Dex, -1 Chr, -1 to hit, +1 hp; Great Intoxication: +3 Morale, -6 Int, -7 Wis,
-5 Dex, -4 Chr, -5 to hit, +3 hp |
Status Effect Mage |
|
6 |
Enraged |
1 |
While enraged, you feel a strong desire to inflict physical harm
on your enemies. |
Status Effect Mage |
|
7 |
Fumble |
1 |
While fumbling, whenever you use an item in either hand, you must
roll a Dex check or drop the item. The action is still used, but it doesn't
resolve. You must also check whenever you read a scroll, use a wand, or drink
a potion. |
Status Effect Mage |
|
8 |
Haunted |
1 |
There is something (ghost, mtg creature, etc.) attached/bonded
to you ethereally like a silver cord. |
Mtg Keywords |
|
9 |
Immovable/Stopped |
1 |
You cannot be moved by any means. In the case of Immovable
(which is voluntary), you can still turn around and move your arms and such.
Stopped allows no movement at all, you are frozen. |
Status Effect Mage |
|
10 |
Insane |
1 |
You are immune to and cannot use any psionics while insane.
Insanities vary by type. |
Status Effect Mage |
|
11 |
Lycanthropy |
1 |
When attacked by a lycanthrope, there is a 1% chance per point
of damage that you are infected by the disease. Each full moon, you will
revert to your uncontrolled beast form. 10% cumulative chance per moon to
regain control. Removal: Remove Curse |
Status Effect Mage |
|
12 |
Minor Crapped |
1 |
One of your psionic pools and/or magic progressions empties.
Your current hp halve. You lose one A action worth of actions. |
RDM |
|
13 |
Nauseated |
1 |
You are Dazed . Further Nauseated effects cause you to lose 1
"ability to use" action (randomly among P/M/V). |
Status Effect Mage |
|
14 |
Pain |
1 |
You are Dazed . Movement rate is halved. |
Status Effect Mage |
|
15 |
Prone |
1 |
While prone, you gain full cover , but lose any Dex bonus to AC
and saves. |
Status Effect Mage |
|
16 |
Reduced/Diminished (reverse Enlarge) |
1 |
Gain –1 size, which also decreases your equipment size. Your
presence feels smaller in every way. |
Status Effect Mage |
|
17 |
Silenced/Mute |
1 |
Any spell with verbal components cannot be used. If not using
verbal components, all your spells have 10% failure. |
Status Effect Mage |
|
1 |
Blind |
2 |
You are at -4 to hit all targets. Triple the penalty with
missile weapons. |
Status Effect Mage |
|
2 |
Cannot Move |
2 |
You lose Dex AC bonus. You can be attacked from behind by
anyone. Rogues may backstab you with each attack. |
Status Effect Mage |
|
3 |
Cursed |
2 |
Petty curse effects chosen from the list (fumbles, quirks, stat drops).
Removal: Remove Curse. Your fate is twisted by petty spite. |
Status Effect Mage |
|
4 |
Dispel (effect) |
2 |
When doing an area, your chance of dispelling is 50+((your
caster level) - (effect's caster level)) *5%. |
Status Effect Mage |
|
5 |
Drowning |
2 |
Being with 1 damage and a Con+10 check. Roll a check, if you
fail, you take the damage. |
Status Effect Mage |
|
6 |
Enfeeblement |
2 |
Your Str score becomes 5. |
Status Effect Mage |
|
7 |
Falling |
2 |
Damage due to falls is 1d6 per 10' fallen. There is a terminal
velocity (maximum damage) of 20d6. |
Status Effect Mage |
|
8 |
Fascinated |
2 |
You have the effects of Exhausted (two levels) but are not
actually Exhausted. You continually face what is fascinating you, making
backstabs on you easy to set up. You do not get saving throws vs. effects
that Hypnotize you. |
Status Effect Mage |
|
9 |
Fear |
2 |
You feel a great need to get away from the source of the fear.
You must spend your V action to move away from the fear source for the
duration of the effect. You cannot use your other action types to approach or
affect the fear source in any way. |
Status Effect Mage |
|
10 |
Forget |
2 |
You have lost access to a specific memory or the happenings of a
certain amount of time. |
Wizard Spells |
|
11 |
Grief |
2 |
The character suffers escalating sorrow in five stages,
suffering the effects of its current stage and all lower ones: Denial
(disadvantage on Wis checks), Anger (speed halved), Bargaining (disadvantage
on Chr checks), Depression (disadvantage on attack rolls and saves), and
Acceptance (hit point maximum halved). Effects that inflict grief increase
the stage; effects that remove grief decrease it, with all grief ending at
stage 0. A reset reduces grief by 1 if the creature has both eaten and slept.
Your sorrow gnaws at every part of your being. |
Chat-GPT |
|
12 |
Hypnotized |
2 |
You are Fascinated . You can be asked questions; 90% of the time
you are forced to answer truthfully. |
Status Effect Mage |
|
13 |
Panic |
2 |
This is a mild state of confusion. 50% of the time you will
attack the source of the panic, the other 50% you will flee the source of the
panic as if Feared . |
Status Effect Mage |
|
14 |
Plagued |
2 |
As Diseased, except others can catch what you have. Each hour,
everyone within 30′ (group) must save vs. PPD (Con bonus applies) or
contract your plague. Your sickness spreads like wildfire. |
Status Effect Mage |
|
15 |
Taunted |
2 |
You are Enraged but must go
after the source of taunt effect. |
Status Effect Mage |
|
1 |
Charm |
3 |
When charming a creature, the creature gets +1 on his saving
throw per point of damage he has taken this round. |
Status Effect Mage |
|
2 |
Confused |
3 |
Each segment, roll 1d10 for the confused creature. On 1, move
away; on 2-3, do nothing; on 4-5, attack random foe; on 6-7, attack random
friend; on 8-9, attack closest being; and on 10, act normally. |
Status Effect Mage |
|
3 |
Cursed Berserking |
3 |
This is a berserk creature who continues to attack anyone
(friends or enemies) until no one is alive within 120'. Cursed Berserking
creatures have a 1% chance per combat of attacking themselves (committing
suicide) at the end of combat. |
Generic Effect |
|
4 |
Exhausted/Fatigued |
3 |
If you are physically exhausted, P and V actions require x2 as
many to complete. If mentally, then M actions this way. -1 Z action per level
of exhaustion |
Status Effect Mage |
|
5 |
Exhausted(5e) |
3 |
Exhaustion is measured in six levels. A creature gains levels
from hazards or effects and suffers the effects of its current level as well
as all lower levels. Exhaustion can be reduced by rest, food, or magic, and
ends if the level is reduced below 1. At level 1 you have disadvantage on ability checks. At level 2
your speed is halved. At level 3 you have disadvantage on attack rolls and
saving throws. At level 4 your max hp is halved. At level 5 your speed is 0.
At level 6 you die. Your body collapses under mounting fatigue. |
PHB5e |
|
6 |
Gravity (Zero/High) |
3 |
Zero Gravity: -4 Dex; move rate divided by 3; falling damage is
0; Z actions reduced to 1/s; -1 Con per week in zero gravity |
Status Effect Mage |
|
7 |
Held |
3 |
You cannot use P or V actions. You cannot use Z actions which
are physical in nature. You are still standing (or in whatever position you
were in before being Held). |
Status Effect Mage |
|
8 |
Laced |
3 |
Body stretched into a lacey string and wound through a solid
object; PP save |
Maggot Town Races |
|
9 |
Morale |
3 |
This generally applies only to monsters (not NPCs). During the
monster's actions, if they have suffered 50% or more losses, their leader has
been killed, or they have been ineffective vs. the party, they must make a
morale check or flee/surrender. |
Status Effect Mage |
|
10 |
Paralyzed |
3 |
You cannot use P or V actions. You cannot use Z actions which
are physical in nature. You have slumped to the ground; there is a 35% chance
you are in fact facing the ground. (35% facing up; 15% each side) |
Status Effect Mage |
|
11 |
Skinned |
3 |
Halved AC, no defensive effects, and can't take V actions. |
Taxidermist |
|
12 |
Slowed |
3 |
You lose 1P and 1V action. If you had only 1P action, you don’t
lose it; instead, your number of attacks halves. Your physical and movement
lag behind your intent. |
Status Effect Mage |
|
13 |
Stunned |
3 |
You cannot use any action type except Z actions. You cannot move
. |
Status Effect Mage |
|
14 |
Summoning Sickness |
3 |
You cannot use any action type except V or Z actions. |
Status Effect Mage |
|
15 |
Vulnerable Radiation |
3 |
Vulnerable creatures get -4 on the saving throw and take double
damage from the effect they are vulnerable to. |
Status Effect Mage |
|
16 |
Wounded (as in the weapon effect) |
3 |
You degenerate 1 hp per round and are cured only 1 hp per die
from Curing spells. |
Status Effect Mage |
|
1 |
Disjunct (effect) |
4 |
This is the same as Dispel, but the chance is always 100% and
you may Disjunct any multiplier of effect. |
Status Effect Mage |
|
2 |
DNA Scrambled |
4 |
Add +1d5-3 to each ability score modifier due to race, base AC,
THAC0, and hit points. |
Status Effect Mage |
|
3 |
Dominated (Physically) |
4 |
Generic "Domination" effects are of this type. |
Status Effect Mage |
|
4 |
Drained MF |
4 |
Casting several 9th or higher level spells in one area in a
short time could drain the local area's MF by a point or two. The exact limit
varies (up to the DM), but generally casting more than one Wish-type power in
a round is a bad idea. This would certainly attract the attention of any
high-power beings in the area. |
Status Effect Mage |
|
5 |
Drained PF |
4 |
Doing too many repetitive physical actions in one area in a
short time could drain the local area's PF by a point or two. The exact limit
varies (up to the DM). Sufficiently low PF could limit physical actions taken
or attacks made. |
Status Effect Mage |
|
6 |
Extract |
4 |
If the PCs have captured a monster and have sufficient magical
and/or psionic abilities at their disposal, they may declare to have
"Extracted" information from the monster. |
Status Effect Mage |
|
7 |
Feebleminded |
4 |
Your Int and Wis scores are 1d4 each. You do not have and cannot
use M actions. |
Status Effect Mage |
|
8 |
Immune (can't drop) Psionic Link |
4 |
You cannot enter or be part of a current Psi Link. |
Status Effect Mage |
|
9 |
Jailed |
4 |
Imprisonment + hold all actions |
Johnny Cash |
|
10 |
Pissed |
4 |
You gain +level to hit, +level damage, -level AC penalty, -level
saves penalty. |
Status Effect Mage |
|
11 |
Sleep |
4 |
You are Unconscious (see below). Any amount of damage will
awaken you immediately. |
Status Effect Mage |
|
12 |
Turned Inside Out |
4 |
Your skin is inverted and your organs spill outward. You are
most likely slain immediately; if not, you suffer constant agony, bleed
uncontrollably, and cannot act. Your body is a grotesque inversion. |
RDM |
|
13 |
Vulnerable Magic |
4 |
Vulnerable creatures get -4 on the saving throw and take double
damage from the effect they are vulnerable to. |
Status Effect Mage |
|
1 |
Capital L Laced |
5 |
Body stretched into a lacey string and wound through a solid
object; no save |
Maggot Town Races |
|
2 |
Capital S Skinned |
5 |
Quartered AC, no defensive effects, and can't take P/V actions. |
Taxidermist |
|
3 |
*Cursed* |
5 |
As Cursed plus all rolls are shifted - -5. Removal: Greater
Restoration. The heavens themselves weigh against you. |
Status Effect Mage |
|
4 |
Burned Out |
5 |
You are "Capital S Spent" (see below). You cannot
regain memorizations (spell/psionic) except by a Reset. |
Status Effect Mage |
|
5 |
Capital D Dried Out |
5 |
Physically Exhausted plus Confused. |
The Most Interesting Man in the World |
|
6 |
Disintegrated |
5 |
You are "Capital S Slain". Your physical body is gone,
your items dropped to the ground. Your form is erased in an instant. |
Status Effect Mage |
|
7 |
Dominated (Mentally) |
5 |
The Dominator chooses how the Dominated uses his M actions. |
Status Effect Mage |
|
8 |
Embalmed |
5 |
Slain and immune to decomposition/rot. Their body fluids
are replaced with embalming fluid. |
Mortician/Funeral Director |
|
9 |
Harmed (reverse Heal) |
5 |
Current hit points are lowered to 0, plus one effect each of:
disease, blindness, insanity, and feeblemind. |
Status Effect Mage |
|
10 |
Head Blown Off |
5 |
You are "Capital C Crapped" , except you still have
normal hit points (you are not set to 0). |
Status Effect Mage |
|
11 |
Immune (can't drop) Hastes |
5 |
You can't have a haste effect and current haste effects are
dispelled. |
Status Effect Mage |
|
12 |
Lose Track Of |
5 |
This is a lesser version of Lost. You cannot find your way back
to your last recent location. |
DemiPlanes |
|
13 |
Magic Jar/Possessed |
5 |
Let's say Creature A wishes to magic jar Creature B. |
Status Effect Mage |
|
14 |
On the Spectrum |
5 |
All enemies are treated as being SEL=7 On the Mound when
affecting you. |
Deplorable Edgelord |
|
15 |
Slain/Killed/Dead |
5 |
This occurs when you are beyond the point at which magical
curing spells can save your life. |
Status Effect Mage |
|
16 |
Twilight |
5 |
This occurs when you try to cast a spell effect with SL> your
CL. You are unaware with duration = SL-CL rds. |
Status Effect Mage |
|
17 |
Unaware |
5 |
You cannot move. Anyone who attacks you multiplies their damage by
their Hit Dice or level. Your body betrays you by freezing in place. |
Status Effect Mage |
|
18 |
Unconscious |
5 |
You are unaware. You cannot use any action type. You are most
likely laying on the ground. |
Status Effect Mage |
|
19 |
Vulnerable Psionics |
5 |
Vulnerable creatures get -4 on the saving throw and take double
damage from the effect they are vulnerable to. |
Status Effect Mage |
|
1 |
Alley Effect |
6 |
Excess magic energy accumulates with time. This tends to
increase the local PF (Physical Factor), generating bizarre and sometimes
disastrous effects. Monsters in the area have x2 offensive DL |
Status Effect Mage |
|
2 |
Capital S Stun |
6 |
"Capital S Stunned": You cannot use Z actions either.
You are Unaware (see below). |
Status Effect Mage |
|
3 |
Causeall |
6 |
Current hp set to negative ten, plus disease, blindness,
insanity, deafness, feeblemind, and a poison that slays the target in one
round (no save). Your body is hit with everything at once and drops
instantly. |
Status Effect Mage |
|
4 |
Coma |
6 |
You are Unconscious (see below) and cannot be awakened by any
method. A Heal or Cureall will fix a Coma effect. |
Status Effect Mage |
|
5 |
Death Row |
6 |
Jailed and next segment Slain |
Johnny Cash |
|
6 |
Ego-Dominated |
6 |
Some powerful magic items have an "Ego" score, which is
related to their Int score, plusses, and abilities. |
Status Effect Mage |
|
7 |
Enslaved |
6 |
This is a more powerful version of Charm . While Enslaved, you
do not get saving throws to throw off the effect, even if an ally of the
enslaver (or the enslaver himself) attacks you. |
Status Effect Mage |
|
8 |
Immune (can't drop) Healing |
6 |
You can't be healed through non-natural healing (including
regen). |
Status Effect Mage |
|
9 |
Petrified |
6 |
You are slain but can be recovered with a Stone to Flesh spell.
Any damage done to your stone form will cause damage to you when you are
recovered to flesh. You cannot be raised but can be resurrected or
reincarnated. |
Status Effect Mage |
|
10 |
Spent |
6 |
All your psionic pools and magic progressions are empty. Any
item or ability which can be used at some frequency (1/d, 1/t, etc.) has been
used. |
Status Effect Mage |
|
11 |
Vulnerable Innates |
6 |
Vulnerable creatures get -4 on the saving throw and take double
damage from the effect they are vulnerable to. |
Status Effect Mage |
|
1 |
**Cursed** (Ancient Foul Cursed) |
7 |
As *Cursed* plus two curse effects at once, and all rolls are
shifted - -7. Removal: Miracle or Wish. Old powers have marked you for
misery. |
Status Effect Mage |
|
2 |
Anti-stats |
7 |
There are rare creatures and effects which can cause ability
scores to drop below 0, but the creature is not hindered by it. |
Status Effect Mage |
|
3 |
Capital B Blasted |
7 |
You are SEL=6 Spent plus set hp to -max hp. |
Status Effect Mage |
|
4 |
Capital S Slain |
7 |
"Capital S Slain": You cannot be raised with Raise
Dead, Raise Dead Fully, or Reincarnate. A Resurrection or Wish is needed. |
Status Effect Mage |
|
5 |
Clone-Insane |
7 |
If you and a Clone of you are both conscious and on the same
plane, you (and the Clone) suffer from "Clone Insanity". |
Status Effect Mage |
|
6 |
Crapped |
7 |
You are Spent (see below). You are at 0 current hp. You cannot
use any actions except V or Z actions. |
Status Effect Mage |
|
7 |
Down a Hole |
7 |
You fall into a void outside all planes, where you are not on
any layer of the Multiverse. While there, you cannot use high-level powers
and cannot escape without outside aid. Only rare abilities can reach into or
out of the hole, and none can be learned while trapped within. Your existence
is marooned beyond reality. |
Status Effect Mage |
|
8 |
Flattened |
7 |
You fold into 2 dimensions, including time. Can't affect
physical world, some amount of stunned. |
Status Effect Mage |
|
9 |
Lost |
7 |
You cannot find your way anywhere. A Find the Path spell or
Teleport can get out of this. |
Generic Effect |
|
10 |
Plastinated |
7 |
Capital S slain and indestructible. Their body fluids are
replaced with plastic. |
Mortician/Funeral Director |
|
11 |
Time Stop/Temporal Stasis |
7 |
While Time Stopped, you are frozen in time. You cannot act in
any way and are not aware of what's going on. |
Status Effect Mage |
|
12 |
Vulnerable Weapons |
7 |
Vulnerable creatures get -4 on the saving throw and take double
damage from the effect they are vulnerable to. |
Status Effect Mage |
|
1 |
Annihilated |
8 |
In the normal Multiverse, if you are Annihilated, you appear to
have Disintegrated (see below) without the normal methods of recovery. In
reality, you are in the Ultraplanes, a strange realm past the funnel in
Concordant Opposition. |
Status Effect Mage |
|
2 |
As You Are |
8 |
Each caster level of the "As You Are" effect increases
your XP divisor by 1. This XP divisor is retroactive. |
Status Effect Mage |
|
3 |
Capital M Mauled |
8 |
You are SEL=6 Spent and can't act or ridiculous number of *'s
stunned. |
Status Effect Mage |
|
4 |
Combined |
8 |
Fused with one or more others into one being. A combined creature
has an average of the component creatures’ DL’s. |
Grusilda, Monster Masher |
|
5 |
Destructed (reverse Resurrected) |
8 |
You are disintegrated. Two Resurrections (or one Wish) are
needed to bring you back to life. Your form is dust, your return uncertain. |
Status Effect Mage |
|
6 |
Imprisoned |
8 |
You are being held in some remote room somewhere (or in fact on
the demi-plane of Imprisonment in the Astral). |
Status Effect Mage |
|
7 |
Lost in the Abyss |
8 |
As Lost but a Find the Path or Teleport doesn't work. Plane
Shift/Escape and the like work. |
Generic Effect |
|
8 |
Set |
8 |
You are "Capital S Spent". You are at 0 current hp.
Note that Set fails to be lethal. |
Status Effect Mage |
|
9 |
Temporally Incursed / Rewritten Out of Time |
8 |
This means that someone has travelled in the past, changed
history, and now you longer exist in time. |
Status Effect Mage |
|
10 |
Trap the Soul |
8 |
Your spirit is trapped in some receptacle in a remote location.
Your body is empty of consciousness. |
Status Effect Mage |
|
11 |
Truename Dominated |
8 |
If someone knows your Truename and uses the Truename spell on
you, they can Mentally and/or Physically Dominate you at will at any range on
the same plane. You do not know who is dominating you; it generally requires
a Contact Other Plane or Commune spell to find out (which you have trouble
doing while you're being dominated!) |
Status Effect Mage |
|
1 |
Capital F Folded |
9 |
You fold into nothingness and exist in zero dimensions,
including time. |
Status Effect Mage |
|
2 |
Erased Forwards and Backwards in Time |
9 |
You are Rewritten out of Time, without the attacker needing to
travel through time to do it. |
Status Effect Mage |
|
3 |
Exiled(Mtg) |
9 |
You are unwillingly SEL=8 Gone and cannot willingly return. |
Mtg Keywords |
|
4 |
Loop Incursed |
9 |
You are Erased Forwards and Backwards in Time for all alternate
timelines |
Status Effect Mage |
|
5 |
Lower Multiplier |
9 |
Optional Rule: Lower multiplier creatures cannot destroy effects
from higher multiplier creatures at all. |
Status Effect Mage |
|
6 |
Pawned |
9 |
You are a being controlled by a god. You act normally, except
the god (or his intermediaries) has the option of Mentally or Physically
Dominating you at will. If you change alignment or god, you will be Capital S
Slain immediately. |
Status Effect Mage |
|
7 |
Truename Erased |
9 |
If your Truename gets erased, you are "Capital S
Slain" . You are assigned a new Truename if you are brought back to
life. A nastier version of this effect is "Erased Forwards and Backwards
in Time" . |
Status Effect Mage |
|
1 |
Broken(broken) |
10 |
Causeall plus all negative status effects of SL=6 or lower
inflicted. Your body is shattered beyond repair. |
Deep Status Effect Mage |
|
2 |
Despair(gloom) |
10 |
As Grief plus you automatically fail saving throws against charm
and fear, and any effect that removes grief is only half as effective. Your
spirit collapses before manipulation and dread. |
Deep Status Effect Mage |
|
3 |
Dismantled(destroyed) |
10 |
As Disintegrated plus your body is scattered across a single
Inner or Outer Plane. Your remains lie in alien hands. |
Deep Status Effect Mage |
|
4 |
Down a Deeper Hole, Layer X |
10 |
As Down a Hole, but you have descended X layers, where X equals
the number of times you have fallen deeper. Each layer further destabilizes
your presence; powers, actions, and rules simply stop working in
unpredictable ways. If X exceeds 283, you instead go to Down the Deepest
Hole. |
Smileylich |
|
5 |
Famished/Starved(sick) |
10 |
As Plagued plus your Max hp permanently decreases by 1% per
hour. Others within 100′ (legion) who fail the save also permanently
lose 1 Con. Your vitality withers and drains those near you. |
Deep Status Effect Mage |
|
6 |
Gibbed(unique) |
10 |
The character is instantly and violently disintegrated, reduced
to unrecognizable fragments or “gibs.” Your end is a shower of meat and ruin. |
Deep Status Effect Mage |
|
7 |
Hacked(intrude) |
10 |
Your defensive capabilities are ignored — AC, resistances, and
immunities provide no protection. Your walls are down, and everything cuts
through. |
Deep Status Effect Mage |
|
8 |
Impaired(slowed) |
10 |
As Slowed plus you lose all S (standard) actions. Your core
routines sputter; what was once basic now fails you. |
Deep Status Effect Mage |
|
9 |
Jinxed(cursed) |
10 |
As **Cursed** plus all rolls are shifted - -10. Allies within 30′
(group) have all rolls shifted - -5. Removal: Greater Restoration. Your fate
stumbles over itself. |
Deep Status Effect Mage |
|
10 |
Knockback(destructed) |
10 |
As Destructed plus your body is blasted apart, scattering your
remains across planes. Resurrection requires a Fix (SL=10) or stronger |
Deep Status Effect Mage |
|
11 |
Loop Folded |
10 |
You fold into nothingness and exist in zero dimensions,
including all current and alternate timelines. |
DSM |
|
12 |
Shrunk(humiliate) |
10 |
As Reduced plus your Max hp is reduced by one quarter. Your body
withers to match your diminished stature. |
Deep Status Effect Mage |
|
13 |
Sluggish(unaware) |
10 |
As Unaware plus you act only once every other round. Your
motions slow as if time itself refuses you. |
Deep Status Effect Mage |
|
14 |
Stoned(high) |
10 |
As Drunk plus you perceive time at half speed; you automatically
fail Initiative checks, and saving throws vs. charm effects count as two
failures. Your thoughts crawl through syrup. |
Deep Status Effect Mage |
|
15 |
Tarded(insane) |
10 |
Your thought processes collapse. All Int and Wis checks
autofail. You babble incoherently and cannot plan or reason. |
Deep Status Effect Mage |
|
16 |
Cremated(burned) |
10 |
Your body is reduced to ash and fragments. Current hp set to
negative ten thousand. Only Resurrection or higher can restore you. Your
remains crumble at a touch. |
Deep Status Effect Mage |
|
1 |
Baked(high) |
11 |
As Stoned plus your sense of space warps; you automatically fail
ranged attacks and any Int- or Wis-based skill checks. Your mind drifts into
smoke. |
Deep Status Effect Mage |
|
2 |
B*tch Slapped(humiliate) |
11 |
As Shrunk plus you always act last. Your pride stings as you’re
shoved to the back of every fight. |
Deep Status Effect Mage |
|
3 |
Cracked(destructed) |
11 |
As Knockback plus your soul fractures; resurrection requires
Change Reality. Your essence splinters like glass. |
Deep Status Effect Mage |
|
4 |
Deformed(broken) |
11 |
Max hp reduced to negative Enough, all negative status effects
of SL=7 or lower inflicted, can’t act. Your body refuses to move. |
Deep Status Effect Mage |
|
5 |
Despondent(gloom) |
11 |
As Despair plus you cannot gain temporary hp and healing you
receive is halved. Your will to recover is broken. |
Deep Status Effect Mage |
|
6 |
Exposed(intrude) |
11 |
As Hacked plus saving throws are shifted - -11. Enemies automatically
know your location and weaknesses. Your vulnerabilities are broadcast for all
to see. |
Deep Status Effect Mage |
|
7 |
Full of Fail(insane) |
11 |
All actions taken are countered. All saves/skills autofail.
Every attempt leads to disaster. |
Deep Status Effect Mage |
|
8 |
Hung by own Petard(unique) |
11 |
The character’s actions catastrophically backfire, forcing them
to suffer the full consequences of their own plans. Your downfall is of your
own making. |
Deep Status Effect Mage |
|
9 |
Incinerated(burned) |
11 |
As Cremated plus your soul is seared — you automatically fail
fire resistance checks, and any attempt to heal you is halved. Only True
Resurrection or higher can restore you. Your essence burns endlessly. |
Deep Status Effect Mage |
|
10 |
Smashed(destroyed) |
11 |
As Dismantled plus your mind is splintered across multiple
planes. Your thoughts drift as shards in foreign realms. |
Deep Status Effect Mage |
|
11 |
Suffocated(unaware) |
11 |
As Sluggish plus you cannot speak or breathe, and you begin
suffocating as though underwater. Your breath and voice are smothered. |
Deep Status Effect Mage |
|
12 |
Suppressed(slowed) |
11 |
As Impaired plus you lose all M (mental) actions. Your thoughts
are gagged into silence. |
Deep Status Effect Mage |
|
13 |
Unsettled(cursed) |
11 |
As Jinxed plus all rolls are shifted - -11. Allies within 100′
(legion) have all rolls shifted - -6. Removal: Miracle or Wish. Your curse
ripples outward. |
Deep Status Effect Mage |
|
14 |
Vexed(sick) |
11 |
As Famished plus you permanently lose one random action type per
round. Others within 1000′ (division) who fail the save permanently
lose one action type at random each day. Your plague gnaws at agency itself. |
Deep Status Effect Mage |
|
1 |
420 NoScoped(humiliate) |
12 |
As B*tch Slapped plus you automatically fail all Dex saves and
ranged attacks. Your reflexes collapse under ridicule. |
Deep Status Effect Mage |
|
2 |
Apple Sauced(unique) |
12 |
The character is reduced to pulp, leaving them conscious but
unable to act. All attacks, saves, and checks automatically fail, and Max hp
is reduced to 1. Your form is crushed into useless slurry. |
Deep Status Effect Mage |
|
3 |
Buggered Up(insane) |
12 |
As Full of Fail plus you lose all M (mental) and Z (free)
actions. Allies within 30′ (group) suffer –2 morale. Your insanity
drags others down. |
Deep Status Effect Mage |
|
4 |
Confounded(sick) |
12 |
As Vexed plus you automatically fail one random save type per round,
and permanently lose 1 from all saving throws each hour. Others within a mile
(army) who fail the save take a permanent –2 penalty to all saves. Your
plague unravels defenses across ranks. |
Deep Status Effect Mage |
|
5 |
Disfigured(broken) |
12 |
Max hp reduced to negative More than Enough, all negative status
effects of SL=8 or lower inflicted, can’t use picks. Your form twists into
mockery. |
Deep Status Effect Mage |
|
6 |
Doomed(gloom) |
12 |
As Despondant plus your current hp cannot exceed half your Max
hp, and inspiration/morale effects have no effect on you. Your fate feels
sealed, and no encouragement reaches you. |
Deep Status Effect Mage |
|
7 |
Helpless(unaware) |
12 |
As Suffocated plus you automatically fail Str and Dex saves.
Your muscles collapse, abandoning you to every blow. |
Deep Status Effect Mage |
|
8 |
Hexed(cursed) |
12 |
As Unsettled plus all rolls are shifted - -12. Allies within
1000′ (division) have all rolls shifted - -6. Removal: Wish. Your curse
twists every attempt against you. |
Deep Status Effect Mage |
|
9 |
Junked(destructed) |
12 |
As Cracked plus your body reforms as useless scrap if revived,
requiring Unlimited Wish in addition to resurrection. You are salvaged
wreckage. |
Deep Status Effect Mage |
|
10 |
Lost in the Maelstrom |
12 |
You are floating around, can't find a way out, and can't
teleport including Escape/Planeshift. Between does work. |
Generic Effect |
|
11 |
Roasted(burned) |
12 |
As Incinerated plus all damage you take is doubled as your flesh
continually chars. Allies within 30′ (group) suffer 1d6 fire damage per
segment. Only Wish or higher can restore you. You radiate unbearable heat. |
Deep Status Effect Mage |
|
12 |
Shattered(destroyed) |
12 |
As Smashed plus your soul is scattered across alternate
timelines. Each fragment lives and dies in echoes you’ll never see. |
Deep Status Effect Mage |
|
13 |
Shut Off(slowed) |
12 |
As Suppressed plus you lose all Z (free) actions, including Q
(quick), R (rallied), W (lent), and b (borrowed). Even your reflexes and
borrowed effort are cut away. |
Deep Status Effect Mage |
|
14 |
Skinned(intrude) |
12 |
As Exposed plus your Max hp is halved as your protections and
barriers are peeled away. You count as flanked, flat-footed, and surprised
against all attackers. Your protections are stripped to the bone. |
Deep Status Effect Mage |
|
15 |
Wasted(high) |
12 |
As Baked plus your perception is distorted into hallucination;
allies and enemies blur, forcing a 50% chance to target the wrong creature.
Your reality tilts and spins. |
Deep Status Effect Mage |
|
1 |
Blasphemy(cursed) |
13 |
As Hexed plus beneficial spells automatically fail on you.
Allies within 1 mile (army) have all rolls shifted - -13. Clerics within
range lose their highest spell. Removal: Wish or divine intervention. Your
curse denies the gods themselves. |
Deep Status Effect Mage |
|
2 |
Crippled(broken) |
13 |
Max hp reduced to negative Plenty, all negative status effects of
SL=9 or lower inflicted, can’t use XP. Your progress is cut off forever. |
Deep Status Effect Mage |
|
3 |
Croaked(gloom) |
13 |
As Doomed plus you automatically fail death saving throws, and
if reduced to 0 hp you cannot stabilize. Your body surrenders to death
without resistance. |
Deep Status Effect Mage |
|
4 |
Crushed(destroyed) |
13 |
As Shattered plus your truename is scattered across multiple
alternate timelines. Your identity fractures into incompatible selves. |
Deep Status Effect Mage |
|
5 |
Hampered(slowed) |
13 |
As Shut Off plus you lose all X (spirit) actions. Your essence
refuses to answer the call. |
Deep Status Effect Mage |
|
6 |
Incapacitated(unaware) |
13 |
As Helpless plus you cannot take actions or reactions. Your will
to act is chained down. |
Deep Status Effect Mage |
|
7 |
Overwhelmed(insane) |
13 |
As Buggered Up plus you cannot choose targets — DM selects at
random each round. You automatically fail morale checks. Your mind collapses
under too many voices. |
Deep Status Effect Mage |
|
8 |
Schooled(humiliate) |
13 |
As 420 NoScoped plus you automatically fail all Int checks and
saves. Your mind falters as you’re taught your place. |
Deep Status Effect Mage |
|
9 |
Sickened(sick) |
13 |
As Confounded plus you cannot benefit from healing, natural or
magical, until cured. Others within 10 miles (horde) who fail the save
receive only half benefit from cures until cured. Your illness denies
recovery on a massive scale. |
Deep Status Effect Mage |
|
10 |
Technicolored(high) |
13 |
As Wasted plus every spell, ability, or action produces random
visual/audio effects; all Chr-based rolls auto-fail, and saving throws vs.
illusion automatically fail. Your senses melt into impossible colors. |
Deep Status Effect Mage |
|
11 |
Toasted(burned) |
13 |
As Roasted plus your armor, weapons, and carried items ignite
and melt into useless slag. Allies within 100′ (legion) take 2d6 fire
damage per round. Your possessions betray you in flame. |
Deep Status Effect Mage |
|
12 |
Trashed(destructed) |
13 |
As Junked plus resurrection costs Unchangeable Reality. Your
very existence is expensive garbage. |
Deep Status Effect Mage |
|
13 |
Unwritten(unique) |
13 |
The character’s story collapses; their identity unravels from
memory. All class abilities, feats, spells, and powers are lost. Allies
cannot recall their name, and records of them vanish. Your existence is
erased word by word. |
RDM |
|
14 |
Violated(intrude) |
13 |
As Skinned plus you are Physically Dominated and Unaware. All
actions are suppressed; you cannot resist or respond. Your defenses, body,
and will are wholly subjugated. |
Deep Status Effect Mage |
|
1 |
Burninated(burned) |
14 |
As Toasted plus the ground itself chars around you — terrain
within 1000′ (division) becomes scorched, barren, and aflame. Allies
within this radius take - -14 shift to fire saves. Only Wish can restore you.
Your presence is a wildfire. |
Deep Status Effect Mage |
|
2 |
Condemned(cursed) |
14 |
As Blasphemy plus your soul is marked: on death, only True
Resurrection or Wish can restore you. Allies within 10 miles (horde) have all
rolls shifted - -14 until your curse is lifted. Removal: Wish or divine
intervention. Your curse drags all down with you into damnation. |
Deep Status Effect Mage |
|
3 |
Discarded |
14 |
The character is shunted aside by the multiverse. They cannot
act, cannot be targeted, and cannot benefit from effects of any kind. They
persist only as inert scenery. Your presence is cast off like waste. |
RDM |
|
4 |
Eradicated(destroyed) |
14 |
As Crushed plus your concept as a being is scattered across
another multiverse. Your very definition wanders in alien cosmologies. |
Deep Status Effect Mage |
|
5 |
Exterminated(gloom) |
14 |
As Croaked plus your presence makes allies fail morale and Chr
checks. Your hopelessness drags everyone down with you. |
Deep Status Effect Mage |
|
6 |
Fragged(humiliate) |
14 |
As Schooled plus your AC is set to 5. Your defenses are stripped
to nothing. |
Deep Status Effect Mage |
|
7 |
F*cking Insane Krazy(insane) |
14 |
The character is completely out of control due to insanity. They
cannot distinguish friend from foe and attack anyone nearby. Immune to fear
and morale effects. Allies within 100′ (legion) must save each round or
gain Tarded. Your madness is absolute, your frenzy unstoppable. |
Deep Status Effect Mage |
|
8 |
Handicapped(broken) |
14 |
Max hp reduced to negative More than Plenty, all negative status
effects of SL=10 or lower inflicted, can’t respond in any way. Your responses
are stripped away. |
Deep Status Effect Mage |
|
9 |
Ill(sick) |
14 |
As Sickened plus every hour you permanently lose 1 ability score
point from two random stats, and your Max hp permanently decreases by 10%.
Others within 10 miles (horde) who fail the save permanently lose 1 ability
score point per day. Your plague consumes the body rapidly, leaving little
but a husk. |
Deep Status Effect Mage |
|
10 |
Incoherent(unaware) |
14 |
As Incapacitated plus you cannot communicate or cast spells, and
you automatically fail Int, Wis, and Chr checks and saves. Your mind
fractures; thought itself abandons you. |
Deep Status Effect Mage |
|
11 |
Ruinated/Ruined(destructed) |
14 |
As Trashed plus resurrection requires Greater Restoration and
fails unless cast within 1 round of death. Your chance at return is fleeting,
almost impossible. |
Deep Status Effect Mage |
|
12 |
Vaped(high) |
14 |
As Technicolored plus your body disperses into vapor; you cannot
hold items, speak, or act coherently, and all attacks against you deal double
damage. Your existence fades into haze and smoke. |
Deep Status Effect Mage |
|
13 |
Vetoed(slowed) |
14 |
As Hampered plus once per round, one declared action of any type
is cancelled before it resolves. Your intent is overturned by unseen hands. |
Deep Status Effect Mage |
|
1 |
Confined(unaware) |
15 |
As Incoherent plus you are restrained, cannot leave your current
space by any means, and automatically fail any effect or ability that would
move or teleport you. Your spirit is caged within invisible walls. |
Deep Status Effect Mage |
|
2 |
Cooked in own Juices(burned) |
15 |
As Burninated plus your blood, marrow, and soul boil together,
turning your existence into molten agony. Allies within 1 mile (army) take
permanent -2 Con and 3d6 fire damage each round. Removal requires Wish or
divine intervention. Your body is a cauldron of ruin. |
Deep Status Effect Mage |
|
3 |
Curses! Foiled Again(curse) |
15 |
As Condemned plus fate itself rewrites against you. All your
rolls are shifted - -15, and every roll of a natural 20 instead becomes a
natural 1. Allies within 10 miles (horde) suffer - -7 to all rolls. On death,
you can’t be restored by any means short of divine intervention or planar
rewriting. Your curse mocks you at every turn, sabotaging every triumph
before it begins. |
Deep Status Effect Mage |
|
4 |
Debilitated(sick) |
15 |
As Ill plus you permanently lose 1 action type at random every
hour (cannot be regained until cured). Others within 10 miles (horde) who
fail the save permanently lose 1 action type at random each day. Your plague
hollows out control itself. |
Deep Status Effect Mage |
|
5 |
Frelled(broken) |
15 |
You can’t act, speak, use picks, use XP, or respond in any way.
Your existence is reduced to scenery. |
Deep Status Effect Mage |
|
6 |
Overloaded(slowed) |
15 |
As Vetoed plus you cannot attempt more than one action in a
round; only the first resolves, all others fail. Your systems jam under the
strain, collapsing every effort beyond the first. |
Deep Status Effect Mage |
|
7 |
Pixelated |
15 |
You are completely removed from the multiverse. You cannot be
restored by any means short of 15th or higher spell level magic. There has
only been one creature restored from Pixelation, and even that wasn't
completely successful. |
Status Effect Mage |
|
8 |
Pulverized(destroyed) |
15 |
As Eradicated plus body, mind, soul, truename, and concept are
scattered across several multiverses. Your existence diffuses beyond reach. |
Deep Status Effect Mage |
|
9 |
Pwn3d(humiliate) |
15 |
As Fragged plus any advantage on rolls becomes disadvantage
instead. Your attempts at mastery are turned against you. |
Deep Status Effect Mage |
|
10 |
Retired(unique) |
15 |
You are removed from the multiverse project and placed into the
PC retirement bubble if you are a PC, or the MPC retirement bubble if you are
a monster. Your tale is over, archived beyond reach. |
Deep Status Effect Mage |
|
11 |
Rubbed Out(gloom) |
15 |
As Exterminated plus you cannot be resurrected or remembered;
all knowledge of you fades from allies’ minds once you are gone. Your story
ends in silence, erased from memory. |
Deep Status Effect Mage |
|
12 |
Slaughtered(destructed) |
15 |
As Ruined plus resurrection requires both Greater Restoration and
True Resurrection, and the caster permanently loses half their Max hp. Your
death drenches the world in blood, and bringing you back cripples the one who
dares attempt it. |
Deep Status Effect Mage |
|
1 |
Decayed(sick) |
16 |
As Debilitated plus each day you permanently lose 5% of your Max
hp. Others within 10 miles (horde) who fail the save permanently lose 2% of
their Max hp. Your plague eats life away like acid, dissolving communities. |
Deep Status Effect Mage |
|
2 |
F*cked Up(broken) |
16 |
As Frelled plus Max hp reduced to negative Fckton and all
negative status effects of SL=12 or lower inflicted. Your state is beyond
ruin. |
Deep Status Effect Mage |
|
3 |
Institutionalized(unaware) |
16 |
As Confined plus you are committed to the Funny Farm demiplane,
unable to leave without outside intervention. Your identity is redefined as
mad and locked away. |
Deep Status Effect Mage |
|
4 |
Liquefied(destructed) |
16 |
As Slaughtered plus resurrection requires simultaneous Wish and
Miracle. Your being seeps into nothingness, needing both infinite might and
divinity to restore. |
Deep Status Effect Mage |
|
5 |
Rek'd(humiliate) |
16 |
As Pwn3d plus your Max hp is set to 5. Your very existence is
brought to the brink of deletion. |
Deep Status Effect Mage |
|
6 |
Screwed Over(slowed) |
16 |
As Overloaded plus you lose all G (godly) actions. Even divine
sparks are denied you. |
Deep Status Effect Mage |
|
7 |
Wrecked(destroyed) |
16 |
As Pulverized plus your presence is scattered across an
omniverse. Even infinity can’t hold you together. |
Deep Status Effect Mage |
|
1 |
Babalitied(humiliate) |
17 |
As Rek’d plus your size is reduced to Tiny regardless of form.
Your identity is mocked as childlike and powerless. |
Deep Status Effect Mage |
|
2 |
Blackballed(slowed) |
17 |
As Screwed Over plus you lose all Opp (opposing), N (no), and
any unique action types. Your entry is erased from the ledger of turns,
leaving you with less than nothing. |
Deep Status Effect Mage |
|
3 |
Fubar(broken) |
17 |
As Frelled plus Max hp reduced to negative More than a Fckton
and all negative status effects of SL=16 or lower inflicted. Your remains
can’t even be recognized. |
Deep Status Effect Mage |
|
4 |
Lost in Shangri La |
17 |
As Lost but no effects including Between can't get you out of
this. |
Generic Effect |
|
5 |
Mauled(destructed) |
17 |
As Liquified plus resurrection requires a successful Divine
Intervention. Your body and soul are shredded so completely that only direct
godly response can restore you. |
Deep Status Effect Mage |
|
6 |
Rotted(sick) |
17 |
As Decayed plus at death, your body erupts into an infection
cloud in a 10-mile (horde) radius; all within must save or contract Rotted
immediately. Your plague outlives you, permanently infesting armies and
cities. |
Deep Status Effect Mage |
|
7 |
Totaled(destroyed) |
17 |
As Wrecked plus body, mind, soul, truename, and concept are
scattered across several omniverses. Your essence is multiplied and lost in
infinities of infinities. |
Deep Status Effect Mage |
|
8 |
Vitrify(unaware) |
17 |
As Institutionalized plus your flesh hardens into living glass,
reducing your Max hp to 1. Your body becomes fragile art, your soul dimly
visible within. |
Deep Status Effect Mage |
|
1 |
Blown Away(destroyed) |
18 |
As Totaled plus your entire existence is swept beyond omniverses
into the drift. No structure of reality remembers you. |
Deep Status Effect Mage |
|
2 |
Calcify(unaware) |
18 |
As Vitrify plus your flesh, soul, and truename are hardened into
stone; you are permanently petrified and cannot be restored by any means
short of direct divine rewriting of reality. Your essence is sealed into cold
silence forever. |
Deep Status Effect Mage |
|
3 |
Clusterfucked(broken) |
18 |
You and allies in your group are Broken |
Deep Status Effect Mage |
|
4 |
Fatalitied(humiliate) |
18 |
As Rek’d plus at the end of each of your turns you are slain in
a spectacular finishing move appropriate to your foe (no save). Your life
ends again and again as entertainment. |
Deep Status Effect Mage |
|
5 |
Maimed(destructed) |
18 |
As Mauled plus even divine aid returns you at half stats with
permanent, incurable conditions. Your restoration is a cruel parody. |
Deep Status Effect Mage |
|
1 |
Multilated(destructed) |
19 |
As Maimed plus resurrection restores you only as undead unless
performed with an artifact focus. Your body is butchered into mockery. |
Deep Status Effect Mage |
|
2 |
Obliterated(destroyed) |
19 |
As Blown Away plus your truename and concept are not only
scattered but erased wherever they once were. Even absence forgets you. |
Deep Status Effect Mage |
|
3 |
Terminated w/ Extreme Prejudice(humiliate) |
19 |
As Fatalitied plus you cannot be resurrected by any means. Your
ending is absolute, final, and cruel. |
Deep Status Effect Mage |
|
1 |
Atomized(destroyed) |
20 |
As Obliterated plus every particle of your being, in all planes,
timelines, multiverses, and omniverses, is reduced to meaningless static.
Only a complete rewrite of existence itself could define you again. |
Deep Status Effect Mage |
|
2 |
Down the Deepest Hole |
20 |
As Down a Deeper Hole, but this is the absolute bottom. Here,
nothing works as written — no power, rule, or narrative effect functions
unless dictated by forces outside the Multiverse itself. The most
degenerately powerful entities remain bound here for eternity, including the
Stealth Masters. |
Smileylich |
|
3 |
Wiped Out(destructed) |
20 |
As Mutilated plus you are erased from history, memory, and time;
only rewriting reality itself can bring you back. Your existence is
obliterated beyond recall. |
Deep Status Effect Mage |