Positive ED Status Effects

Status effects are learned through exposure or research. These status effects stack with each other. At CF less than 6 (or 5 in some cases), these stack by summation (1+2+3+etc.).

No. Name SEL Effect
1 D4-ed 2 If you would roll a d4, roll twice that many instead. Add results. CF=5+: Extra instances stack exponentially.
1 Saddled 3 If you would gain a mount from an internal source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
2 Stirruped 3 If you would gain a mount from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
3 Learned 3 If you would gain skill points from an internal source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
4 Practiced 3 If you would gain skill points from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
3 D6-ed 3 If you would roll a d6, roll twice that many instead. Add results. CF=5+: Extra instances stack exponentially.
1 Chained 4 If you would apply a resistance, apply it twice instead. CF=5+: Extra instances stack exponentially.
2 Feted 4 If you would gain a feat from an internal source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
3 Feated 4 If you would gain a feat from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
4 Medicined 4 If you would gain a hp bonus from an internal source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
5 Vitaled 4 If you would gain a hp bonus from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
6 Furthered 4 If you would gain a movement bonus from an internal source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
7 Boosted 4 If you would gain a movement bonus from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
8 Buddied 4 If you would gain an animal companion from an internal source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
9 Companioned 4 If you would gain an animal companion from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
10 Pooled 4 If you would gain PSPs from an internal source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
11 Reservoired 4 If you would gain PSPs from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
7 Girded 4 If you would make a skill/ability check, make twice that many instead. Pick the result. CF=5+: Extra instances stack exponentially.
8 Volleyed 4 If you would make an ranged attack, make twice that many instead. CF=5+: Extra instances stack exponentially.
9 D8-ed 4 If you would roll a d8, roll twice that many instead. Add results. CF=5+: Extra instances stack exponentially.
10 Movmented 4 If you would take a V action, take twice that many instead. CF=5+: Extra instances stack exponentially.
1 Splittered 5 If you would deal dmg, deal twice that much instead. CF=5+: Extra instances stack exponentially.
2 Prayed 5 If you would gain a GGL pick from an internal source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
3 Divined 5 If you would gain a GGL pick from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
4 Geared 5 If you would gain a kit from an internal source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
5 Kitted 5 If you would gain a kit from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
6 Supported 5 If you would gain a save bonus from an internal source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
7 Bolstered 5 If you would gain a save bonus from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
8 Pointed 5 If you would gain a to hit bonus from an internal source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
9 Aimed 5 If you would gain a to hit bonus from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
10 Ramparted 5 If you would gain an AC bonus from an internal source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
11 Bulwarked 5 If you would gain an AC bonus from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
12 Accustomed 5 If you would gain SLs from an internal source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
13 Attuned 5 If you would gain SLs from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
14 Steeled 5 If you would make a saving throw, make twice that many instead. Pick the result. CF=5+: Extra instances stack exponentially.
15 Focused 5 If you would make a melee attack, make twice that many instead. Pick the result. CF=5+: Extra instances stack exponentially.
16 Spurred 5 If you would move, move twice that much instead. CF=5+: Extra instances stack exponentially.
17 D10-ed 5 If you would roll a d10, roll twice that many instead. Add results. CF=5+: Extra instances stack exponentially.
18 Physicaled 5 If you would take a P action, take twice that many instead. CF=5+: Extra instances stack exponentially.
19 Standarded 5 If you would take an S action, take twice that many instead. CF=5+: Extra instances stack exponentially.
20 Cleaved 5 If you would affect a single target with an attack, affect twice as many instead. CF=5+: Extra instances stack exponentially.
1 Conditioned 6 If you would apply a non-ED positive status effect, apply it twice instead. CF=6+: Extra instances stack exponentially.
2 Durationed 6 If you would gain a duration on an effect, it lasts twice as long. CF=5+: Extra instances stack exponentially.
3 Acquainted 6 If you would gain a familiar from an internal source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
4 Familiared 6 If you would gain a familiar from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
5 Proportioned 6 If you would gain a stat bonus from an internal source, gain twice that much instead. CF=6+: Extra instances stack exponentially.
6 Ratioed 6 If you would gain a stat bonus from an external source, gain twice that much instead. CF=6+: Extra instances stack exponentially.
7 Refined 6 If you would gain rogue points from an internal source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
8 Honed 6 If you would gain rogue points from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.
9 Componented 6 If you would material component a spell, material component it twice instead. CF=6+: Extra instances stack exponentially.
10 D12-ed 6 If you would roll a d12, roll twice that many instead. Add results. CF=5+: Extra instances stack exponentially.
11 Mentalled 6 If you would take an M action, take twice that many instead. CF=5+: Extra instances stack exponentially.
12 Invoked 6 If you would use a class ability, use it twice that many instead. CF=5+: Extra instances stack exponentially.
13 Artificed 6 If you would use an item ability, use it twice that many instead. CF=5+: Extra instances stack exponentially.
14 Appendaged 6 If you would gain a limb from an internal source, gain twice that many instead. CF=5+: Extra instances stack exponentially.
15 Limbed 6 If you would gain a limb from an external source, gain twice that many instead. CF=5+: Extra instances stack exponentially.
16 Echoed 6 If you would affect a single target with a spell, affect twice as many instead. CF=5+: Extra instances stack exponentially.
1 Weaved 7 If you would cast a spell, cast it twice that many instead. CF=5+: Extra instances stack exponentially.
2 Conjured 7 If you would gain a subordinate from an internal source, gain twice that many instead. CF=6+: Extra instances stack exponentially.
2 Legioned 7 If you would gain a subordinate from an external source, gain twice that many instead. CF=6+: Extra instances stack exponentially.
3 D20-ed 7 If you would roll a d20, roll twice that many instead. Add results. CF=5+: Extra instances stack exponentially.
4 Freeed 7 If you would take a Z action, take twice that many instead. CF=5+: Extra instances stack exponentially.
5 Manifested 7 If you would use a psi power, use it twice that many instead. CF=5+: Extra instances stack exponentially.
6 Projected 7 If you would affect a single target with a psi power, affect twice as many instead. CF=5+: Extra instances stack exponentially.
1 Edged 8 If you would score a critical, apply its multiplier twice instead. CF=5+: Extra instances stack exponentially.
2 Fulled 8 If you would take an F action, take twice that many instead. CF=5+: Extra instances stack exponentially.
3 Spirited 8 If you would take an X action, take twice that many instead. CF=5+: Extra instances stack exponentially.
4 Activated 8 If you would use an innate ability, use it twice that many instead. CF=5+: Extra instances stack exponentially.
5 Inflected 8 If you would affect a single target with an innate ability, affect twice as many instead. CF=5+: Extra instances stack exponentially.
1 Resetted 9 If you would benefit from a reset/rest, benefit from twice that many instead. CF=6+: Extra instances stack exponentially.
2 Sequentialed 9 If you would gain a segment from an internal source, gain twice that many instead. CF=6+: Extra instances stack exponentially.
3 Temporalled 9 If you would gain a segment from an external source, gain twice that many instead. CF=6+: Extra instances stack exponentially.
4 Banked 9 If you would gain gp from an external award, gain twice as much in temp gp lasting 1 rest instead. CF=5+: Extra instances stack exponentially.
5 Godlied 9 If you would take a G action, take twice that many instead. CF=5+: Extra instances stack exponentially.
1 Affinitied 10 If you would apply a status effect to yourself, you may apply it to twice that many other allies instead. CF=5+: Extra instances stack exponentially.
3 Ledgered 10 If you would gain xp from an external award, gain twice that much instead. CF=6+: Extra instances stack exponentially.
4 Tempered 10 If you would take an action, take twice that many instead. CF=6+: Extra instances stack exponentially.